Forum Jump :

Author Message


Posts: 27
Rank:


Level: Member

Country: es
Location: Valencia
Occupation: Texture Artist [Deluxe HR Mods - Hectrol Tools & Resources]
Age:
In-game name:

 
#1 Posted at 2015-04-28 01:28        
     
It sure there are better ways to do this, but this is what I have accomplished with my limited knowledge and works.


Trigger to create, attach and remplace "Snakes Speakers":

Activate:
AMIKAZEGROUP_A = createGroup sideLogic;   KAMIKAZE_A = KAMIKAZEGROUP_A createUnit ["Snake_random_F", position CIVIL_ASESINO,[],0,"NONE"]; while{true} do  { KAMIKAZE_A say3D "monolith_idle"}; sleep 5; 0 fadesound 1; KAMIKAZE_A attachTo [CIVIL_ASESINO, [0, 0, 3.5] ];  


Deactivate [Silence for other sound]:

KAMIKAZE_A setdamage 1;


I think that you can only have a one single 3D loop sound at while. You have to play with to create and delete for add more sounds.

Attach is important or positional sound will be meaningless.


=) It's not much, but I hope someone can find useful.

This post was edited by hectrol (2015-04-28 01:41, 905 days ago)






Tags: Loops, Say3D, Sound, Sounds