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Posts: 27

Level: Member

Country: es
Location: Valencia
Occupation: Texture Artist [Deluxe HR Mods - Hectrol Tools & Resources]
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#1 Posted at 2015-04-28 01:28        
It sure there are better ways to do this, but this is what I have accomplished with my limited knowledge and works.

Trigger to create, attach and remplace "Snakes Speakers":

AMIKAZEGROUP_A = createGroup sideLogic;   KAMIKAZE_A = KAMIKAZEGROUP_A createUnit ["Snake_random_F", position CIVIL_ASESINO,[],0,"NONE"]; while{true} do  { KAMIKAZE_A say3D "monolith_idle"}; sleep 5; 0 fadesound 1; KAMIKAZE_A attachTo [CIVIL_ASESINO, [0, 0, 3.5] ];  

Deactivate [Silence for other sound]:

KAMIKAZE_A setdamage 1;

I think that you can only have a one single 3D loop sound at while. You have to play with to create and delete for add more sounds.

Attach is important or positional sound will be meaningless.

=) It's not much, but I hope someone can find useful.

This post was edited by hectrol (2015-04-28 01:41, ago)

Tags: Loops, Say3D, Sound, Sounds