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#121 Posted at 2016-06-24 07:47        
     
@Jannisberg thanks mate.
@smithers282 I've explained in my "license of use" because there is the red text,
If You want more infomation You can find my mail everywhere.

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#122 Posted at 2016-07-28 00:40        
     
I have a few issues with the vehicles: 1. When ever I get into one of them, I can't see me or my passengers. And when I go into first person I can't look around. 2. The wheels are not properly functioning. I drive around and the wheels and some parts of the vehicle are rolling around when I drive. Well, the wraps it up. Appreciate your time.


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#123 Posted at 2016-07-28 05:02        
     
They are incompatibles known bugs,
You're using more addons together...
unfortunately my Mod works fine alone....
Thanks for Your feedback

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#124 Posted at 2016-08-09 15:56        
     
Hi Max,

I'm getting these error popups in game version 1.62.





Can you fix this?

It comes with only your mod activated.

The first one appears right at game start, but the second one in in the editor and also again in the middle of missions or (in my case) cutscenes, which breaks the flow.

Thanks a lot.



Another question:

Is there really no way to fix that problem with the wheels that GenericGeneral reported?
We mission makers often need other mods too, so a compability between them is important.


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#125 Posted at 2016-08-09 16:38        
     
About the first bug, I think, I understood the problem, I have to find only the time to fix it...
The second Bug (compatibility) is a big problem, because I should to change all my config files inside the mod...
If You think there are 62 vehicles You can understand the enormous work, maybe in my next life :-D

Thanks for Your feedbacks....

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#126 Posted at 2016-08-09 16:57        
     
Great! I hope to see the fix soon.


On that second issue:

Sure, we all have only one life. But this mod is, as you write in your first post, something like your life's work. It's an absolutely awesome mod, so the big effort would definitely be worth it. *thumbsup*


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#127 Posted at 2016-08-15 13:17        
     
I fixed the first bug :-)
About the compatibility bug I'm trying to fix..... %)

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#128 Posted at 2016-09-03 15:50        
     
I think I've fixed all the bugs 8-)

Next update:






and more....

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#129 Posted at 2016-09-08 02:09        
     
Nice shotguns!
Any chance of ever doing a Keltec KSG?

In bolt-action, the .338 displays sub-MOA accuracy exceeding 1500 meters. That's one mile.
In semi-auto, a bit of the range is lost. But you still have close to 1000 meters and sub-MOA accuracy.
Show me a semi-auto 338, I'll show you a lot of dead bodies who never saw or heard me.

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#130 Posted at 2016-09-08 15:52        
     
For the moment it's not in my projects, but for the future never to say never... ;-)
Thanks for Your comment.

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#131 Posted at 2016-09-15 14:12        
     
My new 3D model of Cop ;-)







Next Update.....

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#132 Posted at 2016-09-17 19:42        
     
Great job Max! *THUMBS UP* impressive textures quality


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#133 Posted at 2016-09-18 11:03        
     
Thanks mate ;-)

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#134 Posted at 2016-10-12 11:44        
     

Next Update is coming.........





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#135 Posted at 2016-10-13 17:51        
     

I need help to test in MP game on a server my Mod.....

If Your community/clan want to be a beta-tester of this Mod, please write me on my mail:


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