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#46 Posted at 2015-07-11 11:02        
     
Sorry Boss I forgot to write "about" or "less" my fault :-)


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#47 Posted at 2015-07-11 20:27        
     
I know Max, I was kidding ;-)

Visit my family webshop desteigerhoutshop.nl.

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#48 Posted at 2015-07-12 06:01        
     
How it is possible to let the AI start the beacons or the sirens of police cars ?


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#49 Posted at 2015-07-12 14:21        
     
You can use this command into Init vehicles or in scripts-

For police cars and Swatvan (only the marked police cars have all the beacons effects)

to active mode1:
_vehicle setvariable ["lights1on", true];null =[_vehicle] execVM"max_lapd_mod\scripts\crownmode1.sqf";

To deactive:
_vehicle setvariable ["lights1on", false];

to active mode2:
_vehicle setvariable ["lights2on", true];null =[_vehicle] execVM"max_lapd_mod\scripts\crownmode2.sqf";

To deactive:
_vehicle setvariable ["lights2on", false];

to active takedown lights:
_vehicle setvariable ["lights3on", true];null =[_vehicle] execVM"max_lapd_mod\scripts\crownmode3.sqf";

To deactive:
_vehicle setvariable ["lights3on", false];

to active siren:
_vehicle setvariable ["sirenon", true];null =[_vehicle] execVM"max_lapd_mod\scripts\police_siren.sqf";

To deactive:
_vehicle setvariable ["sirenon", false];

to active radio: (only active option)
_vehicle setvariable ["radioon", true];null =[_vehicle] execVM"max_lapd_mod\scripts\police_radio.sqf";
For FBIvan

To active:
_vehicle setvariable ["lights2on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\crownmode2.sqf";
To deactive:
_vehicle setVariable ["lights2on", false]";

To active:
_vehicle setvariable ["lights1on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\crownmode1.sqf";
To deactive:
_vehicle setVariable ["lights1on", false]";
	
To active:	
_vehicle setvariable ["sirenon", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\police_siren.sqf";
To deactive:
_vehicle setVariable ["sirenon"", false]";

To active Hazzard lights:
_vehicle setvariable ["lights3on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\crownmode3.sqf";
to deactive:
_vehicle setVariable ["lights3on", false]";

For FBI Police cars:

To active
_vehicle setvariable ["lights2on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\fbimode2.sqf";
To deactive
_vehicle setVariable ["lights2on", false]";

To active
_vehicle setvariable ["lights1on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\fbimode1.sqf";
To deactive
_vehicle setVariable ["lights1on", false]";

the siren the same FBIvan

Secret Service Tahoe:

To active
_vehicle setvariable ["lights2on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\fbimode2undercover.sqf";
To deactive
_vehicle setVariable ["lights2on", false]";

To active
_vehicle setvariable ["lights1on", true];null =[_vehicle] execVM"max_lapd_mod\fbi\scripts\fbimode1undercover.sqf";
To deactive
_vehicle setVariable ["lights1on", false]";

the siren the same FBIvan
F.B.I. Charger Undercover:

the same for FBI police cars

Ambulance and Firetruck

To active:
_vehicle setvariable ["lights2on", true];null =[_vehicle] execVM"max_LAPD_mod\ambulance\scripts\crownmode2.sqf";
To deactive:
_vehicle setVariable ["lights2on", false];

To active:
_vehicle setvariable ["lights1on", true];null =[_vehicle] execVM"max_LAPD_mod\ambulance\scripts\crownmode1.sqf";
To deactive:
_vehicle setVariable ["lights1on", false]";

To active siren:		
_vehicle setvariable ["sirenon", true];null =[_vehicle] execVM"max_LAPD_mod\ambulance\scripts\police_siren.sqf";
To deactive:
_vehicle setVariable ["sirenon", false]";
			
To active Hazard lights:		
_vehicle setvariable ["lights3on", true];null =[_vehicle] execVM"max_LAPD_mod\ambulance\scripts\crownmode3.sqf";
To deactive:
_vehicle setVariable ["lights3on", false]";

This post was edited by maxjoiner (2015-08-06 14:23, 860 days ago)


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#50 Posted at 2015-07-13 16:30        
     
Preview Next Update:

New 3D model Sheriff




New 3D Model Skull Gang Member



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#51 Posted at 2015-07-31 08:59        
     
Hey Max!
Great mod 10/10 but when I try to install the mod it only allows access to some of the vehicles drivers seat. On some vehicles the game just crashes. Any solutions?


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#52 Posted at 2015-07-31 12:26        
     
Hi mate and thanks for your comment..
About your problem,
have You installed others mods/addons?
in case try them singly...
Did You updated ArmA3?


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#53 Posted at 2015-07-31 13:17        
     
Hello Max i am currently starting up a server and i got a task to find someone to design new car skins for us and when i found these i got quite shocked and i would like to ask you if you want to help us?
Regards THE ORIGINAL
Arma 3 Server


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#54 Posted at 2015-07-31 13:31        
     
Hi mate, I replied You in PM ;-)


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#55 Posted at 2015-07-31 14:57        
     
Did you get the reply?


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#56 Posted at 2015-07-31 18:42        
     
Yes and I replied You again... *YES*
Don't worry I read and reply to all messages... ;-)
only a bit of patience, I'm not always on line... :-)


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#57 Posted at 2015-08-01 10:15        
     
once again I really like this mod and would most likely do anything to help it..

units I think would be needed..



CBP
[color=#204A87]* field operations
* border patrol
border patrol Logo...

police Impala

[color=#A40000]armored car as Sheriff SWAT truck[/color]

maybe more...[/color]


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#58 Posted at 2015-08-01 10:27        
     
@USSCOM_DEVGRU_6 Thanks for your support and help ;-)


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#59 Posted at 2015-08-05 16:14        
     
Next update preview:







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zzguy  



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#60 Posted at 2015-08-21 15:25        
     
(REMOVED)

This post was edited by zzguy (2015-08-21 22:49, 844 days ago)