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#1 Posted at 2015-05-21 23:02        
     
So, I searched around and googled quite a bit and found little help that I could understand, I'm very new to the world of modding especially arma and I'm looking to be pointed in the right direction. I also understand that this is quite the undertaking, but I'm willing to go through the headache and frustration if I can find a path. I also understand that if I want to release this I need permission from the DUWS creator, which I will proposition after I have a majority working game.

Here's what I want to do:

I want to create a semi-story driven DUWS game that focuses on a team of Army SF ODA members that insert into an Islamic country and befriend a warlord and route the "Taliban" Fighters. The reason I want to use DUWS for this is because it's already dynamic and doesn't get too old quickly and already has a lot of the elements I want in the game.

This is a list of things I'd like to achieve and would greatly appreciate guidance and links to helpful articles (I understand some may not even be possible):

1. Change the OPFOR from the CSAT to the CAF aggressor mideast tribal fighters
2. Change the BLUFOR (Besides the player) to CAF aggressor skins or something of the sort
3. Change the DUWS bases from their default base to a set of tents or something aghan/paki looking
4. Change the purchasable vehicles to Armed Offroads, troop carrier trucks, and the sorts (No big conventional military vehicles)
5. Change all purchasable units to Tribesmen
6. Change the support system so only air to ground offensive supports exist
7. Add airdrop supplies
8. Force certain supports to only be accessible at night
9. Add a ground taxi that is tribal vehicles (troop carriers, offroads, donkeys?)
10. Start the DUWS mission with all players in a Ghosthawk that lands at a predetermined landing zone in the map.
11. Add a group of BLUFOR tribesman to be a greeting party for the initial ghosthawk land
12. Add camp fires at the ghost hawk landing zone as a signal to the landing aircraft.
13. Add a randomly generated civilian populace (I think this already exists but I haven't been able to find it again)
14. Potentially force certain DUWS settings without players knowledge.
15. Remove markers for enemy and friendly base positions (I want the player to manually mark these)

Again, I'm not expecting a response but would greatly appreciate it, I feel like something akin to this would be a fantastic campaign if done properly and polished.