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#16 Posted at 2015-07-18 15:25        
     
Thanks for the update :-)
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#17 Posted at 2015-07-18 18:09        
     
wow nice update :) thanks for adding my ridiculous aggro distances that made me happy XD keep up the good work *OK*


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#18 Posted at 2015-07-21 17:49        
     
there seems to be a problem with walker mod and ZEUS on dedicated servers.. i got reports that they just stand still when being placed thru ZEUS.. I tried it myself and ..damn.. they really don´t seem to work properly with ZEUS on dedi servers..please tell me if you have the same problem, or even have an idea what the problem could be. I don´t use ZEUS myself, but would like to have this thing compatible.. update coming soon

Added 15 hours 21 minutes later:

version 1.03 available here: http://we.tl/qHWM21CjTj

This post was edited by RickB (2015-07-22 09:10, ago)


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#19 Posted at 2015-07-22 09:27        
     
Thanks again for the update :-)
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#20 Posted at 2015-07-22 09:37        
     
Finally a working addon with zombies and zeus implementation! :D I've got a suggestion, or rather a favor to ask though:
At the current state, if you play with your walkers and ACE_medical, you get quite a heavy set of injuries to every body part from one single attack. Is it possible to add compatibility to ACE³, so you just get an injury to the body part the walker actually hits - or at least to only one body part (like the torso)?
That'd be really great.


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#21 Posted at 2015-07-22 16:29        
     
hey belbo...i´m trying to keep the mod independent from other mods. that is because i myself don´t like to have to download 5 mods when i only want the one i´m interested in :) ...but then ACE3 of course is kind of a standard installation.. i like your suggestion...the arma3 damage system itself wouldn´t do that..so i might take a look at that -> or at least make it comaptible in case ACE3 is being used..i´ll check it out.. you could tell me if there are any other issues with walker mod and ace3...thanks..or contact me thru PM..english or german


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#22 Posted at 2015-07-22 16:58        
     
Will do! :)
I suppose an optional pbo for ace-compatibility would be the way to keep the mod itself independent but loose this issue with ACE³.


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#23 Posted at 2015-07-23 08:15        
     
I think the mod is pretty good, loving the green custom zombie skins, awesome.

The only two things I don't like I believe can be improved, the zombie sounds I feel could be much louder and creepier and second if you can make the running zombies run a bit faster.

I think if you improved those two things, the mod is gold.

Edited : Also it would be nice to have infected on Opfor and Independent units.

This post was edited by phantom3013 (2015-07-23 23:41, ago)


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#24 Posted at 2015-07-24 13:17        
     
# phantom3013 : Edited : Also it would be nice to have infected on Opfor and Independent units.

What exactly is your suggestion? since they represent their own faction which is enemy to anyone and anything living . What is it you wanna do with an Opfor / Independent Walker? Or do you mean having more former soldiers as walkers?

Also took a look at speeding them up. That´s actually not my idea of walkers having them running like the ones in world war Z for example..but i would make that an option. just haven´t found a proper way of speeding them up

+ I´m looking into the sound thing ..personally i don´t want it that spooky :)


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#25 Posted at 2015-07-29 23:24        
     
# phantom3013 : I think the mod is pretty good, loving the green custom zombie skins, awesome.

The only two things I don't like I believe can be improved, the zombie sounds I feel could be much louder and creepier and second if you can make the running zombies run a bit faster.

I think if you improved those two things, the mod is gold.

Edited : Also it would be nice to have infected on Opfor and Independent units.

hey there at least you got your faster-to-very fast walkers with update V1.1 and more features that were requested by users..have fun: walkers V1.1: http://we.tl/rYt2JXkEcK


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#26 Posted at 2015-07-29 23:32        
     
Thanks for the update :-)
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#27 Posted at 2015-08-21 13:59        
     
UPDATE V 1.2

download here:

Walkers V1.2


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#28 Posted at 2015-08-21 14:45        
     
changelog ?


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#29 Posted at 2015-08-21 19:00        
     
Thanks again for the update mate :-)
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#30 Posted at 2015-08-27 14:53        
     
there is a problem with AAF faction, any time when you are killing them, you cant hop in the car of your mate
when you put them under csat too, there would be no problem