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#1 Posted at 2015-07-18 17:15        
     
Here we are! Up to version 2.4 in testing. The pack brings Integrated Air Defense Systems (IADS) to the Armaverse. We have both SAM and AAA solutions for most all of the modern SAM systems of both Soviet and NATO designs.

Significant features applicable to all systems:
- Proximity Fuses. These are simulated to enable "near misses" to accurately damage aircraft. Real Life missiles normally have an onboard radar system that is engaged during the terminal phase of the missile's flight to guide it during the last few critical moments. The systems are smart enough to know they are within range and will detonate their fragmentation warheads based on this radar system. In-game, the fuses enable the Indirect Damage settings to inflict damage on the target aircraft without "touching" the vehicle, which is the way the game engine normally works. You can't expect to "just" dodge missiles now! :)

- Anti-radiation missiles (ARM's). Did somebody say Wild Weasel missions? :D New missile functionality that allows the specific missiles to target the radar systems of the SAM launchers at stand-off distances, out to 10km (no that is not a typo). The system currently uses keyboard shortcuts "AutoHover" to detect, and "AutoHoverCancel" to engage the SAM radars. The destruction of a SAM radar will either limit, or completely disable, the SAM systems depending on type. Some SAM systems have secondary targeting solutions allowing visual guidance, and some rely completely on the engagement radar to guide the missiles.

- IADS sites. Both SAM and AAA Air Defense sites are available for scripted or editor placement. Place the "spawn unit" and get a site. Site cleanup is being configured so if you kill a site, the bunkers, camo nets, etc. will despawn after a 5 minute window. All the scripting for putting units in vehicles etc. is accomplished by the spawn unit's script, so you need simply to spawn that unit and enjoy the fun.

Sites will accurately portray their system's engagement envelope. So far we have SA10, SA3, Patriot, and NASAMS sites, all with accurate engagement distances out to 20 KILOMETERS. Minimum altitudes are respected, so low-flying "nap of the earth" tactics will help you avoid being attacked by the site. Sites have Point Defense systems for close-in threats such as helicopters or low flying aircraft. These Point Defense systems such as SA15, SA22, AAA, etc. operate separately of the site radar system and therefore can't be defeated if the site radar is destroyed.

Specific systems included:
- SA10
- SA3
- SA11
- SA17
- SA15
- SA22
- NASAMS
- MIM104 Patriot

AAA units included:
- CRAM 20mm Vulcan
- ZPU-4 14.5mm AAA
- ZSU-23-4 and ZSU-23-4M4 23mm AAA
- ZU-23 23mm AAA
- S60 57mm AAA
- KS12 85mm AAA
- KS19 100mm AAA

I have created a nice PDF describing all the how-to details, and recognition charts, of all the units and their respective support vehicles. PLEASE READ! It has lLots of pictures so even I am not bored reading it! :)

Guide and downloads can be found here:

https://onedrive.live.com/?id=5B54FC51A7917265%214095&cid=5B54FC51A7917265&group=0

Current download 2.4, about 100MB total. By the end of the weekend, 2.5 will be available.

2.5 updates will include:
- Heavy caliber (85mm/100mm) AAA batteries and sites
- Completion of site "killed" cleanup scripts.

Added 4 minutes later:

Some shots of the action...

SA10 Proximity Fuse vs. F35:
https://rze7uq.bn1304.livefilestore.com/y3p5d1538R43G4Z0v0FdI2lLBT-K1cZdxE0cDp1xPtnIlFk-mahWIl7Ktk43vtt7MdEAGfoIoppeldemK1lccFbhyG_0CGQPnLMnqkRQu-q1mokNE3TbyezrBab7-U7IvkrMqTtQ6Rjeau9A0WOjsJCredM5RuyQ7P3ZSFbbGESkAk/sa10prox1.jpg?psid=1

SA10 site launch. Uses Gnat's vertical launch script for the effect:
https://ecmtrw.bn1304.livefilestore.com/y3pffxQzVLm2bhJMnOhjR77GuxkY9Ax5e00ulbst77n2_WcBk0c1I3CiAHvxo0PstQoDrK1sdPMvJGTfiYv7LMJVxFP6zmVTowEaw7DFkShUuVYsU8t_LP5t0ZndiNzm1WcnBAYWzh_Pv7FIvHki2ueJlzhgb23bFwVH3b5bCJPJ7c/SA10sequence3.jpg?psid=1

ARM missile engagement. These can engage out to 10km distance from the radar targets:
https://rze7uq.bn1304.livefilestore.com/y3pMpi3ZKOlFLJ0_CbQQqLUSQO1-YYF_4ddcWFiG5g45pKOOPegzYLbyfdUyPSK-lm0A6Wt1UxS4AqA2GOAbnKyN3FcqS5JT1ZCl4W1vQUO3uBiF0sSclxURojrjYzPAFU8g2P5ZaLKjxZdvLqUOjrqPf-TnSCzdz0vstg3Dosswik/ALARM_fire.jpg?psid=1

This post was edited by Foxhound (2015-07-18 17:59, 825 days ago)


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#2 Posted at 2015-07-18 18:09        
     
To be sure, I need to merge all 3 archives (a, b and c) to get the full 2.4 version right?

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#3 Posted at 2015-07-18 18:50        
     
A and B are the pook_SAM files. The C contains pook_ZSU which lives in rangemaster for now, and the rar files have been zipped so that they correctly extract to their respective @pook and @rangemaster folders. So "yes" :) What I have released right now, "v2.4", is a sneak peak and hopefully by this time next week the 2.5 and update for rangemaster will be complete. I'm therefore hesitant to say 2.4 is official since 2.5 is imminent.


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#4 Posted at 2015-07-18 19:00        
     
Excuse me but I am still confused :-[

Here on Armaholic we host one archive and I always merge the seperate archives you release. So, to make sure I host a proper all in one archive do I need to combine a + b +c with rangemaster as requirement? Or only a+b and rangemaster as requirement?

Since you updated the BI forums with version 2.4 as well I would like to update the pages here to to keep sync with your work. I dont mind having to update again in a week ;-)

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#5 Posted at 2015-07-19 19:35        
     
New 2.5 release! Fixes/improvements include:

v2.5: 7/19/2015
- FIX: Premature detonation of airburst ammunition at AAA sites.
- IMPROVED: AAA now ranges to target height; airburst no longer fixed at 250m altitude. Currently implemented for ZSU,
KS12/19 sites. Implementation for S-60, ZU sites pending.
- NEW: “KILLED” cleanup script for all spawned sites. No more residual ramparts, nets, etc.
- NEW: KS-12 85mm AAA battery
- NEW: KS-19 100mm AAA battery
- NEW: KS-19 / KS-12 AAA Site

and those "beta test" v2.4 fixes I released as "unofficial":

- FIX: PU-12 Rampart height.
- FIX: SA-10 Rampart height.
- FIX: Editor Class errors.
- FIX: PRV-11 headlight removed.
- FIX: PRV-11 geometry. Vehicle should no longer slide downhill.
- FIX: Removed various external texture and RVMAT dependencies.
- FIX: Reversed Buk SA11/SA17 turret ‘initTurn’ direction.
- FIX: Corrected the ZSU Commander radar view and motion range (finally!)
- IMPROVED: ZSU-23-4 3D model: Cover plate over guns now animated; random plant clutter; random bumper.
- IMPROVED: SAM and AAA Sites now disable headlights.
- IMPROVED: SAM and AAA sites now spawn faction flags.
- IMPROVED: AAA airburst height adjusts to target altitude. AAA is now much more lethal!
- IMPROVED: PU-12 / ZSU-23-4 AAA Site engagement ranges improved; overall more aggressive.
- IMPROVED: New Buk SA11/SA17 texture sampled from real world photos.
- IMPROVED: Buk SA11/SA17 missile 3D model.
- NEW: Empty Radome objects now available in editor (found in Empty category).
- NEW: Orange tracer for ZSU-23-4 airburst.
- NEW: ZSU-23-4M4 (Shilka) midlife improvement version, featuring 6x Strela launcher and improved targeting.


I do apologize for the confusion on the files. Today's rangemaster release is v2.9. THIS pook_SAM v2.5 release will indeed overwrite a few of these 2.9 rangemaster files! Hope this clarifies.


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#6 Posted at 2015-07-20 15:04        
     
Thanks for the update :-)
I hope I packed the archive properly but please feel free to check and let me know when it needs changing!


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#7 Posted at 2015-07-29 19:14        
     
Hi good job for this mod, can u make it for Arma 3 ?

And i have a question why the smolder of the missile (SA-10, Patriot PAC-3) make my PC hard ? *WALL*

This post was edited by Thorgal (2015-07-29 23:06, 814 days ago)


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#8 Posted at 2015-07-31 00:27        
     
Version 2.7 update :D

v2.7: 7/30/2015
- FIX: Removed proximity fuse “burning” effect on aircraft.
- FIX: Pantsir S1 commander light couldn’t be damaged.
- FIX: 9K331 lights couldn’t be damaged.
- FIX: Occasional pop-up errors in ZSU config.
- FIX: Missing sounds in CRAM, NASAMS config.
- IMPROVED: SA-10 vehicle textures.
- IMPROVED: BUK family internal views.
- NEW: ZSU crew can be shot (added FireGEO LOD components missing in original model).
- NEW: ZSU driver hatch turn-out/turn-in.
- NEW: MEADS mobile launch system.
- NEW: S-300 PMU2 “Favorit” (NATO: SA-20) SAM system including:
o SA-20 Site spawner units.
o 5P85TE S-300 PMU2 (NATO: SA-20B) static launcher.
o 30N6E2 Engagement Radar vehicle (NATO: “Tomb Stone”).
o 48N6E2 SA-20 missile. Slightly enhanced performance in-game over SA-10 missile.

[img]https://4nl8xq.bl3302.livefilestore.com/y3p1m8_jJxxqHu5x5G8nvmW4-k-i-1GtQ7OkNAzEKApMD0f5ZBu4lhJ5hqy5F9JDGiRCyDs5s3SqwFpFM1jD-FdG4R05BegxMbndzLQ4x7smof2bArzfKCmCSFuakcf_rR3neq_cxZgsW5KjRPhfTZAUiHYNuhRwSRQ3Ddo3XMrIjw/zsu_crew.jpg?psid=1[/img]

[img]https://3dnslw.bay.livefilestore.com/y3puvGeMLGAiCKt-AJYVMAl2b2Q4nFKBV4tpZ0tG_MNpfPkxnZtGyr-Uci-fTxnuw1hYdDrO2sVVe67T85P40VMKTasAcGztoDgk1vsjvcmkEamnkotrRpfm6Xb6AbNxAdtFGFq0T8T_xogVmJtJGAC9nV1zcEM7PsJnHQu7AwAqKk/SA20launcher.jpg?psid=1[/img]

Released files are here... they have been tested in SP and work fine... some additional MP testing may find issues, so please report if they do! :D

I split the d/l into 3 parts, and the updated PDF GUIDE is also here... read it and enjoy!

Enter text for the link here...


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#9 Posted at 2015-07-31 09:21        
     
Thanks again for the update :-)
News is up on the frontpage and you can find our updated mirror here:


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#10 Posted at 2015-08-01 00:36        
     
Thank you very much for the update, i have no problem now with the framrate, thank you bro :-D