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#31 Posted at 2016-03-18 19:28        
     
Hello

I updated the addon to version 1.4.4 :)



DOWNLOAD: MEDIAFIRE
SUBSCRIBE: STEAM

Changelog:
- ADDED: HighCommand control page added to planning mode tablet. Waypoints can be moved and added on the fly.
-> units can be disbanded to HighCommand and rejoined to group. Includes non disbanded HC-groups
- ADDED: Custom HighCommand function added if player is not synced to HC-module. Functionality is very similar to default HighCommand (beta)
- ADDED: Waypoint loops added to planning mode (beta). Replaces the old Sync-Function. Sync is now exclusively done through Go-Codes.
- ADDED: New right click context menu in planning mode with more settings to adjust, interacts in real time.
- ADDED: Planning Mode waypoints can now be deleted individually
- ADDED: "FIRE ON MY LEAD" option added to ROE-Section of radial menu (selected units hold fire until player fires weapon)
- ADDED: "UNSTUCK AI" added to Radial Menu: Resets unit, teleports unit/vehicle to empty position if no line of sight to enemy within 200m. (TAB + SHIFT + MB)
- ADDED: Brain-Button on radial menu now resets stance and looking direction to "AUTO" (mini-macro)
- TWEAKED: Disable AutoDanger now cancels target before disabling AutoDanger, this has an impact on behavior.
- TWEAKED: Radial menu selects all units by default if selection was empty upon opening. Function Tweaked for convenient usage with TeamColors.
- TWEAKED: "AUTOCOMBAT" is automatically disabled for Helicopter Waypoints (Planning Mode)
- TWEAKED: Pilot's are excluded from re-enabling "AUTOCOMBAT" since it has no benefit to them
- TWEAKED: Planning Mode Waypoint-Markers slightly bigger now for better interaction
- TWEAKED: Disbanded HC groups can be joined back individually
- TWEAKED: Target orders assigned via tablet will now be distributed over crew (if they have a turret)
- FIXED: Re-joining units from reserve will no longer lose data of current planning session.
- FIXED: Vehicle drivers would dismount on disband/rejoin/refresh
- FIXED: Player's group would lose all knowledge of disband/rejoin/refresh
- Manual updated

This post was edited by mad_cheese (2016-03-18 19:34, 636 days ago)


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#32 Posted at 2016-03-18 20:53        
     
Thank you very much for always keeping us up to date with your work mad_cheese :-)
News is up on the frontpage and you can find our mirror here:



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#33 Posted at 2016-04-02 13:47        
     
VERSION 1.4.5

This simply fixes an issue where markers would be broadcasted in global and not be removed from client's other than it's creator. This would spam the map and give away movements and base positions.

DOWNLOAD: MEDIAFIRE
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REQUIREMENTS: CBA

CHANGELOG 1.4.5:
FIXED: markers ended up in global and would not get removed on machines they were not local on.


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#34 Posted at 2016-04-02 20:58        
     
Thank you very much for always keeping us up to date with your work mad_cheese :-)
News is up on the frontpage and you can find our mirror here:



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#35 Posted at 2016-05-28 05:48        
     
hello,

i really wanna try this,

but i can't seem to make it work on campaign,
no menu, can't see the C2 configure,

C2 v1.4.5
Arma 3 1.56
launch with arma3 lanuncher

mod included
A3
ww aimenu
ww aicover

please help


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#36 Posted at 2016-08-21 12:40        
     
Hello

I updated the addon to version 1.4.6 :)

This patch takes care of the reported 3DEN/APEX issues and brings a lot of workflow improvements.

DOWNLOAD: MEDIAFIRE
SUBSCRIBE: STEAM

Changelog:
FIXED: Addon would switch unit sides in 3DEN Editor
FIXED: "LineMarker" entry added to tablet configs (No more gnarly PopUps)
FIXED: "FIRE ON MY LEAD" - Function no longer screws up unit's teamColor and orders
FIXED: Indicators and HUD-Elements now get deleted if unit dies while in active selection
ADDED: Formation Menu now included in radial menu. Hovering over area adds frame for better vision
ADDED: PREFERENCES added to radial menu (replaces NUM-icon)-> Skill Reset, Suppression Mode, NUM-Controls
ADDED: Player can now choose from A3-Supression or C2-Suppression model via preferences (WIP!!!)
TWEAKED: Unitpos-Icons in radial menu change colors depending on visionmode
TWEAKED: C2-Groupdata changed to fsm and tweaked to handle bigger changes
TWEAKED: Suppression selection now works like radial menu (if no units are pre-selected, addon selects all units)

This post was edited by mad_cheese (2016-08-21 12:51, 480 days ago)


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#37 Posted at 2016-08-24 15:44        
     
I will release your update as soon as I can. I am almost back from my holiday and than I will start to update again.

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#38 Posted at 2016-08-27 11:29        
     
Thank you very much for always keeping us up to date with your work mad_cheese :-)
News is up on the frontpage and you can find our mirror here:



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#39 Posted at 2016-09-01 18:46        
     
Ha! No worries Fox, I was actually getting a bit worried if everything is alright (panic mode lol)

Thanks so much for the mirror, hope you had a nice holiday!


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#40 Posted at 2016-10-09 17:33        
     
Hello

I updated the addon to version 1.4.7 :)

Huge update with loads of new functionality and a new radial design.

.

DOWNLOAD: MEDIAFIRE
SUBSCRIBE: STEAM

Changelog:
ADDED: NEW RADIAL LAYOUT. Changes color at night for better visibility.
ADDED: MEDICAL FUNCTIONS added to Radial Menu. Can handle multiple healers and patients at once. Compatible with ACE3, Simple Wounding System, A3 Wounding System & BTC-Revive
ADDED: VEHICLE FUNCTIONS added to Radial Menu. Handles multiple ways of boarding units.
ADDED: ITEM-SECTION added to Radial Menu: Attach/Detach Suppressors | Toggle Pointers | Switch Gun/Pistol | Attach IR_items
ADDED: GoCode Activation added to radial menu (RMB on STANCES)
ADDED: BUILDING CLEARING function (beta) added to radial menu. Look at building when opening the menu to enable the option. Selected units will clear the building from bottom to top. It is recommended to stack up the units outside of the building for better execution.
ADDED: All GRENADE TYPES SUPPORTED
ADDED: GRENADE POOLS >> When multiple units are selected, all their throwable items are gathered. C2 then uses suitable units to throw the item. (HUD MODE selects one unit, planning mode selects all units that carry the item)
ADDED: "KEEP STANCE" option added to HUDMode-stances as NEW DEFAULT ( >> black icon: Current Stance >> white icon: "AUTO" >> yellow icons: "UP"|"CROUCH"|"PRONE")
FIXED: Regular RClick clears HUDMode Selection again
FIXED: Minor fixes on ReArm script. Function still needs overhaul, player still needs to repeat with multiple units.
TWEAKED: HELICOPTER HEIGHTS changed to: 1000m | 200m | 25m (default) | 5m (not recommended)


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#41 Posted at 2016-10-09 21:26        
     
Thanks for the updated version :-)
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#42 Posted at 2016-10-16 21:39        
     
VERSION 1.4.8

Hello, I have updated the addon to version 1.4.8 :)



On the left you can see the new unit-selectors for the radial menu. To the right, you see the new context menu for the re-Arm function.

The new unit selectors have a huge impact on workflow. Assigning teamColors is now a piece of cake! But of course their main impact is the huge amount of flexibility you now have while using the radial menu.

The re-Arm function has also received an overhaul. LMB on the main re-Arm icon will open up the context menu where you can select a specific weapon holder. RMB on the main re-Arm icon will make the unit look for a suitable weaponholder themselves - although this is less accurate with multiple units.

Then there's a new 360-Security/Circle formation in HUD-MODE:



Finally, there's been a lot of "under the hood" improvements and first real optimizations. Many repetitive functions were bundled into Macros (if that's what you call that) and more are to come. Now that most of what I wanted is there, it's fun to make it a bit prettier and faster.



D O W N L O A D:
S T E A M
M E D I A F I R E

REQUIREMENTS:
CBA_A3



CHANGELOG 1.4.8:
  • ADDED: 360 Security || Circle formation added to HUD-MODE. Calculates min. radius for you. You can still increase spacing/radius (ctrl+mWheel) but not go under minimum.
  • Units can face in- and outwards of the circle. (change with mWheel)
    Feature to be included into PLANNING MODE as well.[/*]
  • ADDED: Unit Selectors added to radial menu. Move your Mouse left of the radial menu to open the hidden display, then close/reopen with the small button next to it
    • Uses new button-type, background displays teamcolor. (will also be implemented into planning-tablet)
    • regular lClick selects indiv. unit
    • SHIFT+lClick selects all units from last to current selected (works in between different unit-pages)
    • Ctrl+lCLick adds/deselects unit
    • rClick opens teamColor selector (to close, select team or rClick anywhere)
    • >> assign teamColors in seconds!

  • ADDED: ReArm function split up and overhauled. Player can now decide where to reArm from (lClick on icon).
    • rClick on ReArm Icon will make AI look for best gearSource themselves.
  • ADDED: Reload-Animation added to adding/removing silencers
  • FIXED: Hundreds of codelines saved by creating broader functions. Better readability for both humans and the engine.
  • FIXED: Code Structure is now organized, most functions are now commented.
  • FIXED: Piles of Varnames renamed/tagged for better readability
Thanks to Kremator and W00fer for beta testing :)


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#43 Posted at 2016-10-17 10:25        
     
Thanks for the update!
News is up on the frontpage and you can find our mirror here:



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#44 Posted at 2016-10-29 22:16        
     
Hey guys,

Quick update to 1.4.8.5 - it's mainly a fix but I included some small things:


DOWNLOAD HERE


CHANGELOG 1.4.8.5:
  • ADDED: Medical ShortCut: Closest Medic heal player (Shift+LMB on medic icon in radial. Tooltip includes instructions too)
  • ADDED: 360 formation added to planning mode tablet. Radius is displayed with marker and can be dragged to adjust size
  • ADDED: Planes can now also land at nearest airport to landing waypoint
    • landingtype is irrelevant
    • plane will land and be teleported to near hangar until used again
    • feature is heavily WIP
  • FIXED: Gunners would face position of vehicle entry after being boardedwith radial menu
  • FIXED: Lower flyinHeights adjusted when AI is flying plane (lowest: 25m, default 150m)
  • FIXED: HUD-indicators could be brought up, but not deleted if unit was dead, but not yet revealed to player
  • FIXED: Radial-TeamColor Script-Error fixed (loop was not exited)
  • FIXED: re-Arrangement of group while refreshing is now disabled in MP to prevent the player losing his assets in certain MP-missions (BECTI etc)
  • FIXED: C2-ZEUS could take over control of groups that contained actual players
  • TWEAKED: MarkerTypes changed to big dots for unified appearance when using other mods (ie advanced AI command)

This post was edited by mad_cheese (2016-10-30 13:33, 410 days ago)


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#45 Posted at 2016-10-31 11:00        
     
Thanks again for the update!
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.