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#1 Posted at 2015-09-27 22:43        
     




Sentinel - Outbreak - Chernarus Edition

by
B. Robertson


Description:
This is a sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent psychotics.

The mission begins with the player waking up inside a locked room located deep within an underground research facility, the player must find a way to escape to the surface and will then need to make use of whatever weapons and equipment they find scattered around in buildings, vehicles and dead bodies in order to survive long enough to find a means of escaping the country.

Trying to stay alive is made even more challenging as the player will have to either evade or kill the crazed remnants of those that have been infected by the virus; as well as scattered groups of bandits and hostile soldiers who would rather shoot first than risk being infected themselves. Thankfully the player isn't completely alone however, as there are still a handful of survivors that have held up in a nearby castle that could provide you with some assistance.


Features:
  • 4 Random starting locations and random loot that spawns in almost all the buildings mean that you'll have a different experience each time you play.
  • 3 Different ways to escape from Chernarus and complete the mission, and a highly optional 'Ruler of South Zagoria' ending for the murdering sociopaths among you.
  • Added the ability for the player to sit down and rest, which will slowly heal minor injuries (damage to the player must be less than 33%). First Aid kits must still be used to treat any serious injuries first, otherwise the player will not be able to heal when they try to rest. You know you are healing when you see the word 'resting' in the top right corner of the screen, this fades away when back at full health.
  • You can rest near the campfire in the tower at the Survivor Stronghold in order to save your progress, but this comes with a 10 minute cool down period before it can be used again.
  • Random Bandits that spawn at certain locations and with random gear.
  • Simple text based narration courtesy of IndeedPete's conversation system.
  • Vehicles that have a random chance of spawning at certain locations, each with varying degrees of fuel remaining and damage done.
  • Hordes of infected that will pursue you relentlessly for as long as they can see/sense you, with more spawning closer to villages and cities.
  • The infected can cripple/kill the player with several hits, and will damage and eventually destroy the player's vehicle if they managed to swarm around it and keep pounding it with their fists and rocks.
  • Custom sounds and textures for a richer experience.


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


    Changelog:
    v1.05
  • Edited Game Logics and Triggers to make the mission compatible with Eden/Apex, the mission should now appear in the scenario list again.
  • Added the new 8 point military cap to the USMC officer on board the USS Khe Sahn.
  • Left some of the portable lights on in the Underground Bunker after the power is cut, this is to make up for BIS drastically reducing the distance that the ambient light travels in a recent update...
    Most portable lights like those have got their own independent power source anyway so it doesn't really break the immersion too badly, it's just a shame we've lost the cool red glow of the emergency lighting.

  • v1.03
  • Changed the base units and added new textures to the infected to make them look like they're more suitably well clothed for a temperate environment.
  • Made some changes to the Infected AI, spawning rate and side to fix a bug that crept in with the recent Arma 3 patch.
  • Added another 2 spawning locations for the Fuel Trucks.


  • Credits & thanks:
    B. Robertson (aka Capt.Robertson / Baraban) and the Sentinel Team - Mission design and testing.
    Special Thanks To BobTom aka Craig and Corvobrok - Original Infected Scripts.
    IndeedPete - Conversation System.
    ZZEZ - Loadout Script.
    BangaBob aka H8ermaker - Loot Script.
    Red Hammer Studios - Russian & US Equipment.
    CUP Team - Community Upgrade Project Terrain Complete pack.
    [STELS]Zealot - Random Vehicles Script.



    This post was edited by [SEN]Robertson (2016-06-23 05:44, 485 days ago)


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    #2 Posted at 2015-09-28 06:23        
         
    Hey Baraban, thanks for making the Chernarus version of Outbreak.....loved the underground bunker trailer..... *DRINK*


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    #3 Posted at 2015-10-02 20:46        
         
    You're welcome - it's just been updated on the first post with the new version that includes a fix for the breakage caused by the last patch, plus the new base units and texture work done to make the infected look like they're a wee bit more sensibly dressed. ;)

    Have fun!


    Best,

    This post was edited by [SEN]Robertson (2015-10-02 20:57, 749 days ago)