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Posts: 48
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Level: Member

Country: de
Location: K-Town
Occupation: Medic
Age: 37
In-game name: Officer D

 
#16 Posted at 2015-11-25 08:20        
     
# Pierre MGI : give_assault = _unit addAction ...
I don't see that in your script but you seems to have problem with player _unit and then addAction can't work.

waitUntil{!(isNil "BIS_MPF_InitDone")};
[nil,nil,rHINT,"Loot Box Drop! Christmas is comming early this year. But be quick, the loot box will despawn in 10 minuets."] call RE;

I'm not sure but it seems Bis_MPF_initDone doesn't work with RE:
https://community.bistudio.com/wiki/Multiplayer_framework

That's part of a give backpack script that isn't working currently. I can sort that out, but it's not concerning me right now. It's in the init of a static box on the map. I can try deleting it as well but I doubt that will change anything with the spawned box.

Should I be concerned about Server error: Player without identity Officer_D ?

But wouldn't I get some kind of error if Remote Execution wouldn't work?

Edit:
Ok, so I completley removed all the call RE commands and turned on show script errors.
Same issue but I get the error :

This post was edited by Officer D (2015-11-25 08:48, ago)


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Posts: 1589
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Country: pf
Location: Tahiti
Occupation: too many Arma
Age: 59
In-game name: Kobayashi Maru

 
#17 Posted at 2015-11-25 17:47        
     
Do you have addon with all weapon you fill the crate with?. I'm afraid I can't help further.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS