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DL++  



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#46 Posted at 2017-03-29 12:06        
     
Re-working the terrain for the 4th time now, Decided I wanted to add more mountains. Current Progress. (L3DT complete n00b so im literally learning as I go.)













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Added 19 hours 12 minutes later:

testing the mountains in game. Im pretty happy with the results so far. (PS sorry about the bad quality images my internet went down so I had to take photos on my phone.)








This post was edited by DL++ (2017-03-30 07:18, 179 days ago)

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#47 Posted at 2017-03-30 08:26        
     
Just so you know. For a unknown time I can not frontpage any wip news. As you may have noticed I changed the news system and since I now display a different format of the actual downloadpage I need to adjust the system to also be able to include wip news and for example general website news. It requires changes to the code and I havent been succesfull in finding the proper way yet.

Just wanted to let you know so you do not wonder why we do not post any wip news and/or why you can not access the wip news from the new news system ;-)

Visit my family webshop desteigerhoutshop.nl.

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#48 Posted at 2017-03-30 10:58        
     
No problem fox :) message me if you need any help.

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#49 Posted at 2017-04-07 07:19        
     
Started adding some rivers to the terrain now














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#50 Posted at 2017-06-27 10:29        
     
Inventory concept....
It will retains the vanilla transparency
What do you think?


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#51 Posted at 2017-07-02 23:56        
     



















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#52 Posted at 2017-09-12 07:32        
     
So As this grows in scope It has forced me into learning how to model. I am going to create a whole new set of terrain environment/nature assets for Ulak from rocks and trees to grass and clutter. Here is my first ever model created with blender. Still needs to be made low(er) poly but its a start. Big thanks to my good friend HorribleGoat for holding my hand through the process and showing me the ropes. :)





Added 1 minute later:

Here we go learning to make materials now in Blender attempt 1 - Still got a way to go but I think Im on the right tracks







Added 50 seconds later:

Rocks Rocks Rocks





Added later:

Rocks Rocks Rocks





Added 1 minute later:

Made some adjustments to the terrain - extended it greatly and extended river network too.
This regions is heavily based on the Scottish highlands.
as per



New region with Mask overlaid _ In no way finished with this region, this is just to give you and idea





Added 31 seconds later:

Character selection test build 01. If anybody fancies donating or making some more faces please inbox me, would help take some of the work load off for sure.


Added 45 seconds later:

More rocks



Added 32 seconds later:

So...
Inventory overhaul begins.
Still WIP but so far the character is rotatable and displays load out live and updates as and when you change gear / weapons. The inventory slots them selves still need to be moved and placed they are in no way in their final design positions.
need to decide on background colour..... but the next stage is to position the slots to my design and then re apply drop down buttons on selected inventory items. as far as performance goes my inventory is aprox 0.0002 seconds slower than the vanilla inventory on load.
Stage 3 is to inherit and customise the task UI elements into the inventory so active and assigned task are displayed in the inventory screen also.
Stage 4 will be implementation of the survival stats icons and stats status into the inventory.
I will try and get a video of it all this weekend but for now here are 2 in game screen shots.




Added 1 minute later:

Inventory in action. Still some bits to tweak but almost there



Added 34 seconds later:

Testing inventory at night and also testing rotation using A and D keys while the inventory is open.


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