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W0lle  

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#1 Posted at 2015-12-24 16:35        
     


Okay, I think it's not necessary to explain what CWR² is all about. :-)
I made this new thread so this is not mixed up with the stable v1.01 version. Once v1.02 is called stable, this thread will be closed. So please, use this thread only for v1.02 related feedback.

Now, back in Summer I decided to continue the work on CWR² on my own, mainly because I can make changes faster and without discussing every little aspect to death.

Another main reason was that the majority of the team became idle and I had to literally beg for every little bit of work to be done; or even worse: people promised to do stuff and then simply walked away without a word.
In the past years of CWR² Development we spent more time on waiting for people delivering nothing than we did anything else. I simply had enough of sitting around and wait for nothing to be delivered.

While I’m not really an expert when it comes to models and textures, I can do at least basic work on my own and fix minor issues. The result isn’t comparable to experts like ebud, gromov or Max Power. But none of them are in the team anymore and I had only two options left: Continue on my own as best as I can or give the whole Mod up and walk away as well.

It would have been a shame if all the work and time spent over the past years would have been lost. So I’ve gone for the latter even though I need days to do stuff where an expert would only need an hour or two.

Now, after several months of work, testing and tweaking I think it’s time to finally give you the new version to play with. And while doing so, you eventually find a few more issues to fix or small additions to add.
I’m pretty much open for all suggestions as long as they are kept reasonable. I can’t add more tanks or planes or helicopters as they are way too complicated for my skills. Adding another (existing) rifle, ammunition or a unit variant should be no problem.

Please, be aware of this:
I develop CWR² for myself. Sharing it with you is a privilege, not a right. So don't even think about demanding anything. ;-)
But most important is this: Be aware that things can change in this new version. I doubt that any dramatic changes will be made anymore but nothing is set in stone either.
All CWR² Expansions are not compatible with this new version! Don't even consider using them with v1.02 and then complain about bugs! I will release updated Expansions in 2016 cause before doing so, I want to have a stable v1.02 which hopefully I don't have to update again ever.
Speaking about updates: There will be updated single pbo files for this beta version every here and then. These updates will be signed and eventually even will have a changelog included. The updates will be shared via google drive only with the links posted in this thread.

As before: Dealing with this beta version, the updates and expansions require at least basic knowledge of Windows file handling. If you have no idea how to extract a pbo file and copy it into a Mod folder on your hard drive, then better leave it and stick with click'n'play Steam.

Finally, cause people asked several times in the past. No, I don't accept any donations. A long time ago the team decided to go this way and I'll stick to what we decided. The Cold War Rearmed Mod always was free, and it will remain free. If it's not free of charge, or demanding donations then it's not Cold War Rearmed.
Instead of donating me money, donate it to a welfare organization of your choice. There are enough people out there who needs help more than I do.

And now, here's what you've been waiting for:
Downloads will be back soon!

A changelog can be found here.

People in North America might get faster speed with Google Drive while the Europeans better choose the arma2.fr site.

Thanks for your patience, I know waiting for this was hard and took much longer than expected. I hope you'll have fun with it.

All CWR² downloads temporary disabled, check again later!

This post was edited by W0lle (2016-12-21 15:29, 354 days ago)


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#2 Posted at 2015-12-24 20:53        
     
Merry Christmas, W0lle! :-)

Cheers,
OMAC


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#3 Posted at 2015-12-24 23:31        
     
Thanks for the update W0lle! :-)
News has already been up on the frontpage for some time and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#4 Posted at 2015-12-25 01:44        
     
Great job, merry Christmas!


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#5 Posted at 2015-12-25 14:27        
     
Merry Christmas Wolle and to everyone else naturally.
Thank you so much for this lovely Christmas gift perfectly in time.
Cheers *DRINK*

Are you still playing OFP? Then you should check out Too Young To Die
Do you like music? . . . than check out this Alchemy Divine
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#6 Posted at 2015-12-25 21:13        
     
Thank you. Fanatastic work. Thanks for sharing. :-D


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#7 Posted at 2015-12-26 14:21        
     
woooo nice thanks wolle for this big gift
one cuestion.... can add the mod for download in utorrent? thanks in advance

other tihng the missions (campaings and SP missions) can use with this version of CWR2?

cheers for the mod
*DRINK*

This post was edited by EliasPinto (2015-12-26 20:42, 715 days ago)

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#8 Posted at 2015-12-27 18:30        
     
Love it. My only question is about updating and I have read that google will be the place to grab. With that said, you mentioned that single pbo's can be updated (from time to time). How can we tell, if you have made a change? As the change logs that I click on in this thread relating to v1.02, do not contain dates.

Cheers!


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#9 Posted at 2015-12-28 10:44        
     
Hi WOlle,

BIG THANKS for the V1.02 *YAHOO*
I love this Mod

*DRINK*


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W0lle  

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#10 Posted at 2015-12-28 12:54        
     
# EliasPinto : one cuestion.... can add the mod for download in utorrent? thanks in advance

other tihng the missions (campaings and SP missions) can use with this version of CWR2?
No torrent, sorry. It's just way too much work on my side to make this possible for just a couple of people.
However if some kind person wants to share the Mod via torrent, pass me the link and I add it to the first post.

All missions and campaigns should still work fine with 1.02 as no existing classes have been changed or removed.
But should you run into a mission which isn't working anymore, let me know so I can investigate what has gone wrong.

# noahphense : Love it. My only question is about updating and I have read that google will be the place to grab. With that said, you mentioned that single pbo's can be updated (from time to time). How can we tell, if you have made a change? As the change logs that I click on in this thread relating to v1.02, do not contain dates.
Cheers!

When new pbo files are available they are linked in the first post (with dates of course). They are also published via twitter. All updates will have a changelog in pdf format included in the archive. The linked changelog in the first post is no more updated now. Cause else I have to maintain too many files and surely will screw up at some point. :-)
But all changes are also mentioned in a post in here when I made the files available.

Update
Fist bunch of updates are available now, see first post for links.

Changes:
MT-LB : SA-13 had no visible turned-out driver
MT-LB : MT-LB and SA-13 drivers turned with the turret
Weapons : Fixed M249 magazine reload animation
Weapons : Fixed CZ75 magazine reload animation (maybe)
ZSU : Restricted gunner vertical movement so view isn't obstructed anymore
Soldiers RU : Added basic set of Desert units
Soldiers USA : Added basic set of Desert units

This post was edited by W0lle (2015-12-28 13:53, 713 days ago)


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#11 Posted at 2015-12-29 09:13        
     
Thanks for update an d I hope you have a wonderful Christmas.


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#12 Posted at 2015-12-29 18:58        
     
When new pbo files are available they are linked in the first post (with dates of course). They are also published via twitter. All updates will have a changelog in pdf format included in the archive. The linked changelog in the first post is no more updated now. Cause else I have to maintain too many files and surely will screw up at some point. :-) But all changes are also mentioned in a post in here when I made the files available.

Update
Fist bunch of updates are available now, see first post for links.

Thanks for the info W0lle!


ps - got you on twitter now


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#13 Posted at 2015-12-30 21:42        
     
Great NEWS W0lle!
Thanks again for your dedication, your passion and time spent on this big project (something that is very precious).

Great work!!

Al gno ordin scjadenait l'infiar !!!
At my command unleash hell !!!

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W0lle  

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#14 Posted at 2016-01-02 14:03        
     
Weapons updated, eventually this solves some of the problems people encountered. Could also be it creates a hell lot of new ones. :-D

Has also a new toy for the Blackops included I wanted to do since years:


As always, see first post for the download.

Changes:
Several weapon model optimizations and removal of faulty/unneeded values
Added 7.62x51mm NATO magazines to FIA crates
Added XM177E2 (SD)
Added silenced 5.56x45mm NATO magazines required by above
Added some Corepatch values to static weapons
Added zeroing to vehicle based weapons as in Corepatch
Renamed GP-25 to (now correct) GP-30
9M37M (SA-13) ammo parameters adjusted
Added zeroing to PK/PKM as in Corepatch
Removed zeroing from FAL as in Corepatch
Removed ‘IR Lock’ from guided missiles as in Corepatch
Incorporated several other Corepatch optimizations/fixes
Units with machine guns now can carry a backpack as well
M249 magazine reload animation fixed
CZ75 magazine reload animation fixed
High Power magazine reload animation fixed

This post was edited by W0lle (2016-01-02 14:10, 708 days ago)


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#15 Posted at 2016-01-02 15:45        
     
Thanks for the update wolle i saw the first post for download the file but the link is broken (404 not found) can edit the link ? thanks in advance

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