Forum Jump :

Author Message


Posts: 6
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age:
In-game name:

 
#1 Posted at 2016-01-13 13:18        
     
Hi all, for an altered version of DUWS I'm working on I wanted to look for a way to do weapons ranging without having to use the games built in HUD. The best and most immersive way I could think of is some sort of visual feedback on the scope itself for example. Is there such a thing?


Author Message


Posts: 1589
Rank:


Level: Member

Country: pf
Location: Tahiti
Occupation: too many Arma
Age: 57
In-game name: Kobayashi Maru

 
#2 Posted at 2016-01-13 14:06        
     
What do you need? A zeroing / distance info like this:

This post was edited by Pierre MGI (2016-01-13 14:26, 649 days ago)

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

Advertisement


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#3 Posted at 2016-01-13 14:29        
     
# Pierre MGI : What do you need? A zeroing / distance info like this:
Image

Smooth.

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage





Tags: Duws, Hud, Mod, Range, Scope, Sniper