Forum Jump :

Author Message


Posts: 28
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#1 Posted at 2016-02-20 00:43        
     
I am trying to make a few custom flag textures, as it is my first time doing retexturing and i thought i should start off small and do a simple flag. However when i opened these up in texview 2 they had these wrinkles in the flag for added realism. i then opened these up in both gimp and photoshop in numerous ways, but it appears that the 'wrinkles' and the actual flag texture are merged, and thus i cannot seperate them in order to put a custom flag on top. Just asking to see if there is a way to seperate the two, or to be able to retexture a flag some other way. If you want me to explain anything just ask.
Thanks in advance for any help you give.


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#2 Posted at 2016-02-20 01:09        
     
There is no way to seperate them since paa textures are single layered. Your options are either merging your flag with a grayscale of that texture (so you still get the wrinkles), or just straight out overriding it.

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage

Advertisement


Author Message


Posts: 28
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#3 Posted at 2016-02-20 01:12        
     
So how would i get a grayscale? Would i simply remove the RGB channels and make that a new texture to merge with?


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#4 Posted at 2016-02-20 01:36        
     
You can probably desaturate the flag, but that whould just give you the same flag in black and white.

If you'd like to try, I have this really old "texture", that I use to give things a more cloth-like feel. Make sure to lower the transparency a lot.


Honestly though, it's just an in-game flag. Not a uniform or something on the side of a building. No one is going to stare at it for longer than 10 seconds. You really don't have to worry about it looking hyper-realistic.

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage

Author Message


Posts: 28
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#5 Posted at 2016-02-20 01:41        
     
Thanks, i will use that and try it now.

Added 9 minutes later:

Would config changes be nessacery for a texture change? As i have changed the texture of a flag, same file type, same image size etc... but still displaying the old texture in game, despite it being changed completly.

This post was edited by Joshua100801 (2016-02-20 01:50, 608 days ago)


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#6 Posted at 2016-02-20 01:53        
     
If you're in a mission, go back to the mission selection screen, and then back in. That's what it takes for the description.ext to be loaded again. If it still doesn't work just change the image name, then after it works change it back (if it's really important).

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage

Author Message


Posts: 28
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#7 Posted at 2016-02-20 01:59        
     
I am quiting arma 3 and loading it back up again, and i have made sure the old texture is completly non-existent, which means i would assume it would be an error instead of displaying old texture? Mabye i have saved somthing in the wrong format? although i did check my custom texture and it is 512x256 and it does get opened by texview 2.

Added 4 minutes later:

Mabye the .paa plugin i use for photoshop?

Added 27 minutes later:

Nevermind, it wasn't working because i forgot to pack it back into a PBO and then play arma 3.

This post was edited by Joshua100801 (2016-02-20 02:30, 608 days ago)


Author Message


Posts: 612
Rank:


Level: Member

Country: au
Location: Perth
Occupation: Arma Addict
Age: 20
In-game name: BroBeans

 
#8 Posted at 2016-02-20 10:22        
     
Do the 'wrinkles' yourself, get a detailed flag from google, grayscale and use the heigh maps to alter your texture, then export, convert and chuck it in-game. Should give you a nice look. :)