Forum Jump :

Author Message


Posts: 2
Rank:


Level: Member

Country: 00
Location:
Occupation:
Age:
In-game name:

 
#1 Posted at 2016-02-21 13:19        
     
Ive played around with some stuff in my mission and i placed some sort of river just so see how it looks. Now after a few hours i tested what i build and now when i walk i have water sounds. The ones where you walk to foot deep water like a swamp or something. Its rly annoying and doesnt fit at all. I ofc removed the river right after placing it and now i dont know how to remove the water sounds :>

Edit: when i try to drive a vehicle over it it wont move since there is water..which i cant even see

This post was edited by TreeSlayer (2016-02-21 14:16, 606 days ago)


Author Message


Posts: 612
Rank:


Level: Member

Country: au
Location: Perth
Occupation: Arma Addict
Age: 20
In-game name: BroBeans

 
#2 Posted at 2016-02-21 16:40        
     
if this is a scenario made in the editor and deleting it off the map failed to work I would access the mission.sqm found in (documents>Arma 3>missions>missionname) and find the object you spawned and completely remove it manually from the sqm. Make sure you fix up the gap and either add a placeholder or match up the numbers so the sqm can be read again.


NOTE: be careful when doing this as I'm sure you don't want to screw up your whole mission you spent hours creating.


Advertisement


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#3 Posted at 2016-02-21 16:48        
     
If you do go in to the mission.sqm, keep these in mind:
  • GET A BACKUP.
  • Like BroBeans said make sure to match the `class Item[X]` numbers. Also at the top of each class, there is also a variable called count, make sure to decrement that too.
  • If this is a mission made with the Eden Editor, you'll need a software from the Arma 3 Tools (CfgConvert to be specific), to "un-pack" the mission.sqm file in to human readable text, and vice versa so the game can read it back. If the download size of Arma 3 Tools is too big for you, or it seems unnecessary, I can provide you links to an alternative and much smaller tool set called Mikero Tools.

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage

Author Message


Posts: 1589
Rank:


Level: Member

Country: pf
Location: Tahiti
Occupation: too many Arma
Age: 57
In-game name: Kobayashi Maru

 
#4 Posted at 2016-02-21 17:41        
     
Prior to this (and complementary), you can drag large "empty" areas of your map (avoiding your mission objects of course), then deleting even you think there is nothing to delete. Sometimes object don't have icons. Then, restart. If not sufficient, try to seek for some addons in the mission.sqm (as Wak wrote, you need to translate it before in Eden written). Delete addon line(s) if you're sure to identify the weird remaining one in reference of your river and items like said above of course.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

Author Message


Posts: 612
Rank:


Level: Member

Country: au
Location: Perth
Occupation: Arma Addict
Age: 20
In-game name: BroBeans

 
#5 Posted at 2016-02-22 05:05        
     
# 654wak654 :
  • If this is a mission made with the Eden Editor, you'll need a software from the Arma 3 Tools (CfgConvert to be specific), to "un-pack" the mission.sqm file in to human readable text, and vice versa so the game can read it back. If the download size of Arma 3 Tools is too big for you, or it seems unnecessary, I can provide you links to an alternative and much smaller tool set called Mikero Tools.

You can actually save the mission sqm as unbinarized from in-game. If you go to the mission attributes it has a tickbox to select whether you want to binarize the mission fire. I always untick this, as its easier for me to edit later and I'm not fussed about other players viewing the raw data.


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#6 Posted at 2016-02-22 08:25        
     
# BroBeans : You can actually save the mission sqm as unbinarized from in-game. If you go to the mission attributes it has a tickbox to select whether you want to binarize the mission fire. I always untick this, as its easier for me to edit later and I'm not fussed about other players viewing the raw data.

Makes my life way easier, thanks. *THUMBS UP*

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage

Author Message


Posts: 612
Rank:


Level: Member

Country: au
Location: Perth
Occupation: Arma Addict
Age: 20
In-game name: BroBeans

 
#7 Posted at 2016-02-22 10:56        
     
# 654wak654 : Makes my life way easier, thanks. *THUMBS UP*

No worries :)

It seems BIS is trying to encourage binarization these days, which kinda sucks, because the best way to learn is looking at how others accomplished it.


Author Message


Posts: 1189
Rank:


Level: Member

Country: tr
Location:
Occupation: Computer Science student
Age: 20
In-game name: Wak

 
#8 Posted at 2016-02-22 14:56        
     
Binarization leads to better performance, so I can see why BIS whould go that route to stop people from bitching about performance. Unfortunately that crowd hurts the Arma community a lot.

Sometimes I like to think as I started the whole "earplugs" thing.

W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.

#define getDamage getDammage