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#76 Posted at 2017-07-12 18:18        
     
Hello

I used this script often, but some time ago it did not work properly.

Both with vanilla and cup buildings for example, instead of closing the doors they stay open ... Any fix for this error?


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anfo  



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#77 Posted at 2017-09-06 01:59        
     
@Piter Iglesias, have you actually tried Yak's version yet?
@Yakavetta Thank you for taking the reigns on the project.

@bp.sushi I'm not sure if you check these forum anymore, but may I reference the custom script for yelling at AI to surrender/comply? It seems like an alternative where voice is used is not available. I do understand you are hesitant to release it due to copyrighted material, but is there any chance it can be released without it and the community make their own audio?


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#78 Posted at 2017-10-17 16:06        
     
I'm not sure if this has been answered, I admittedly haven't read all the documentation on this, but can the player lock doors with this this script? Or do the doors have to be locked in the editor?

And if the players can't lock doors, whats the possibility of adding that to this script?

Thanks,
Fire


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#79 Posted at 2017-10-25 12:06        
     
Hello. Sorry to revive an old thread, however I'm having a bit of trouble with this script.
I followed the instructions posted in Yak's script, and have put a marker over some buildings (on Altis).

		class lockDoor {
			
			
			class LockAllDoors1 //< custom zone name
			{
				zone = "LockAllDoors1";
				LockFrontDoorsOnly = 1;
				closeFix = 1;
				allowGunBreach = 1;
				allowLockPick = 1;
				useBreach = 1;
				gunClasses[] = {"rhs_weap_M590_5RD"};



However, when I go into the game, the doors are either already open, or people can simply wal up to them an open them. Once they are open, only THEN do I get the option to check/pick lock.