Forum Jump :

Author Message


Posts: 508
Rank:


Level: Member

Country: se
Location:
Occupation:
Age: 24
In-game name: Oksman

 
#1 Posted at 2016-03-11 17:48        
     


Operation Greek Fire - Episode 2

by
Oksman


Description:
31st of July 2035 - 24 hours remain until the 1st and 2nd Recon are relieved on Stratis, Marine forces are awaiting the all-clear order for the landing to take place. Command is currently working out the specifics of the landing, and when it is set in motion the 1st and 2nd Recon elements on the islands will prepare to support the landings.

There are more pressing matters at hand, CSAT Artillery has relocated closer to the central area of Stratis and they have begun shelling the forests south-east of Girna. To ensure the safety of our Headquarters and equipment, we have to organize a raid against the CSAT and make sure that our position on Stratis is maintained.

1st Recon will sabotage the Artillery and safe-guard their Headquarters to ensure a steady grip of the southern part of the Island. CSAT forces are still mobilizing around the Stratis Main Airfield, and their thrust to throw us out is imminent.


Features:
  • Scripted Sniper Event
  • Voiced Dialogues (50+)
  • Timely Autosaves
  • Story-driven mission
  • Events that make the mission feel like a COOP


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


    Notes:

    Requirements:
    DO NOT RUN WITH BLASTCORE: PHOENIX (It ruins the Artillery Muzzleflash which is used)
    DO NOT RUN WITH SOUND MOD: This could mask dialogues as sounds are much louder in mods most of the time

    Trust me on the requirements, I love both sound and effect mods but for this mission it just isn't viable. Those of you who ignore the requirements don't be surprised if the mission is much more difficult or 'broken'.

    Recommendations:
    Run without mods (May or may not break mission with mods)
    Lowered in-game MUSIC volume (Balance it with radio communications and speech - 50% at least)
    Follow the mission tasks (You may break the mission if you do not follow the mission script)
    Post feedback and report on bugs that you find!


    Media:



    Steam Workshop:
    - Subscribe


    Credits & thanks:
    Bog @ GOL for voice-acting
    Parker @ GOL for voice-acting
    MacGregor @ GOL for voice-acting
    Myself for Editing, scripting and voice-acting

    Changelog:
    1.0
    Release

    1.1
    Removed: Extra/wrong ammunition on the player loadout
    Fixed: ActivateKey included mission should now be checked off when completed



    This post was edited by Oksman (2016-03-20 01:01, 635 days ago)


    Author Message


    Posts: 8
    Rank:


    Level: Member

    Country: eu
    Location:
    Occupation:
    Age:
    In-game name:

     
    #2 Posted at 2016-03-12 18:39        
         
    Great!
    The first episode was excellent i'm sure this one's too.


    Advertisement


    Author Message


    Posts: 612
    Rank:


    Level: Member

    Country: au
    Location: Perth
    Occupation: Arma Addict
    Age: 20
    In-game name: BroBeans

     
    #3 Posted at 2016-03-12 19:16        
         
    Will definitely be giving this a go tomorrow ..

    Congrats on the release also Oksman :-)


    Author Message


    Posts: 508
    Rank:


    Level: Member

    Country: se
    Location:
    Occupation:
    Age: 24
    In-game name: Oksman

     
    #4 Posted at 2016-03-16 02:37        
         
    Thanks fellas, took a lot of time but eventually I managed to scrape it together!