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#16 Posted at 2018-07-02 01:24        
     
Script updated to 1.1. Direct download will be updated ASAP, until then you pick up the script from STEAM.


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#17 Posted at 2018-07-02 08:08        
     
Thanks for the update mate :-)
News is up and you can find our updated mirror here:



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#18 Posted at 2018-11-12 14:32        
     
First I really like this script. Makes intro's so much easier. For the most part it is simple to use, but am having a problem with one scene. Yes there is always a but...

I am trying to create a scene where there is a plane full of para troopers and the flight engineer is looking towards the load master, thus looking at the paratroopers.

Unfortunately, when you get to this scene you see a micro second of the interior than the "camera" is ejected and all you see is the plane fly off in the distance.

The Line of Script is this:
_12thshot = [target11E_1, target11E_1, target11LM_1, 10, 0.2, 0.2, false, 0, 0, 0, false] execVM "TWR_intro\camera_work.sqf";

I have tried I think everything, but obviously missing something. The aircraft setting are set to "careless" and "forced hold fire".

Any ideas?

Thanks in advance

Greg


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#19 Posted at 2018-11-12 17:02        
     
You need to attach the camera to the object you want to use as watcher, which means you have to make one parameter true if i am not mistaken the first false, can't tell for sure, not on my arma comp.
If that doesn't solve the issue could be something related to the engine limitation when it comes to fast moving objects, can't keep up with it. Usually the work around is either to have camera mobile and the target stationary or the target mobile and the camera stationary.
In your case i would suggest to have the camera attached to the "watcher" and the target to be a very distant object at the same altitude as the plane placed on the general direction of the watcher and the guy you want to have in frame.


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#20 Posted at 2018-11-13 19:07        
     
Thank you for the response.

In the end I slapped a C-130 in a field, filled it with troops and deleted after the scene. It works and good to know about the speed limitations.

Thanks again
Greg