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Posts: 1
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Level: Member

Country: us
Location: New Jersey
Occupation: College Student
Age: 22
In-game name: TheHolyRoller

 
#1 Posted at 2016-04-15 03:10        
     
Hello ArmA II Players!

I have run into a few issues since I have installed ACE2. I have resorted to a fresh install and have removed all other mods that could possibly conflict with it. However, no matter what I do, these problems persist.

The first issue is that certain vehicles, specifically the T-90, Abrams Variants and Bradley Variants, will not have any of their main armament ammunition loaded. I go to an ACE MTVR to resupply only to be shown that the M256, M242 and 2A46 have an ammunition capacity of 0/0. I cannot figure this out and it has become quite annoying since I love the more immersive/realistic environment of ACE but cannot use any of the said vehicles unless I just want my coaxial machinegun.

Anyway, the second issue is that I cannot place any explosive ordinance. Satchel charges, mines, ACE custom mines, anything. The items show up in my inventory but I cannot switch to them at all. Again, quite problematic when I am playing certain missions.

I hope you guys have an answer to this issue. I would really love to continue using ACE2 but, if this persists, I am going to have to remove it. Anyway, thank you guys!

- Holy


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Posts: 1589
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Level: Member

Country: pf
Location: Tahiti
Occupation: too many Arma
Age: 57
In-game name: Kobayashi Maru

 
#2 Posted at 2016-04-15 05:19        
     
Some mods totally change the "muzzle" behavior, action menu... For instance rev_mod (R3F) makes IR grenade no more throwable. That's the problem with these heavy mods and there is no solution but authors patches.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS