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#1 Posted at 2016-05-11 18:46        
     
Script showcase on ALTIS: create a battle atmosphere without using units or modules.
You can generate: AAA artillery, Ground artillery, Tracers and Missiles.
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Tested on dedicated but not in MP, any feedback will be greatly appreciated.
Thank you and have fun!



Direct Download Link - v1.0
http://www.armaholic.com/page.php?id=30972

STEAM link
http://steamcommunity.com/sharedfiles/filedetails/?id=682402094

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!

This post was edited by aliascartoons (2016-05-12 09:35, 865 days ago)


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#2 Posted at 2016-05-12 09:28        
     
Thanks for yet another nice script release :-)
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#3 Posted at 2016-05-12 21:28        
     
Hello Sir.
Thank you for the script. This helped me a lot!
I'm making an scenario using you'r mod. Am I allowed to do so? And what's the requirements?

//Pvt.

This post was edited by Pvt_Hawkings (2016-05-12 21:45, 864 days ago)


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#4 Posted at 2016-05-12 23:15        
     
Yeah buddy, use it, edit it as you want as long you don't use it in a monetized product or server.
Have fun with it! :)


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#5 Posted at 2016-05-13 05:54        
     
Awesome script man! How do port the demo to other maps I have?

Added 2 minutes later:

Or is that in the tutorial and I missed it?

Added 49 minutes later:

I figured it out. Is there any way to disable the ground shaking from artillery?

This post was edited by Hate (2016-05-13 06:46, 864 days ago)


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#6 Posted at 2016-05-13 08:26        
     
Yup, delete or comment camshake lines in alias_art_effect.sqf line 14 to 17 and alias_flaks_effect.sqf line 39 to 43.


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#7 Posted at 2016-05-17 18:59        
     
When I delete 14-17, so far, it does remove the camera shake but it appears to remove the artillery as well. What am I doing wrong here?

Added 21 minutes later:

I think I figured it out. I reset all the camera shake values to 0.

This post was edited by Hate (2016-05-17 20:04, 859 days ago)


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#8 Posted at 2017-06-21 17:23        
     
Script Update


Changelog
* few optimizations
* changed how tracers are generated
* added white tracers

STEAM link
http://steamcommunity.com/sharedfiles/filedetails/?id=682402094

Directy Download Link
will be soon updated


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#9 Posted at 2017-06-21 19:13        
     
Thanks for yet another nice script release :-)
News is up on the frontpage and you can find our mirror here:



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#10 Posted at 2017-10-28 12:25        
     
Hello, I am encountering a slight error in regards to sounds.

I have put the CFG sounds into my description, however, when I go in game (after I have placed the objects for traders, explosions, flak, etc.), I can't actually hear anything. Is there a step that I am missing?


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#11 Posted at 2017-11-03 05:40        
     
The demo mission has sounds for you? If so it must be something wrong with the path to sound files you have in your mission.


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#12 Posted at 2017-11-21 18:12        
     
Hey. Same problem as above. Sadly I do not have sounds also. Even in demo mission. Btw - great mod.


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#13 Posted at 2017-11-24 13:45        
     
@BigBear_82
Take the script from STEAM, it seem that i forgot to update it on Armaholic.


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#14 Posted at 2018-06-08 22:44        
     
Script update. Until director download link is update it you can take it from STEAM.

Changes:
- added AAA search light, see ini_ambient_obj for more info
- tweaked the script to make it more MP friendly

Short video tutorial


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#15 Posted at 2018-06-09 08:36        
     
Thanks for yet another nice script release :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.