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#16 Posted at 2017-05-26 07:44        
     
Myself and a few friends have been talking about this on and off for the last year. There's a myriad of reasoning, but we're pretty certain it's ultimately because the arma 3 base game just does not facilitate realistic general infantry game-play. It's not only focused on FutureTech, but additionally more special forces orientated.

That equipment is largely beneficial to an individual and not a section/platoon/company. Pieces of equipment like personal GPSs for each member, thermal scopes on every gun, etc. We believe this equipment promotes less reliance on one and another, and thus promotes more "lone-wolfing" style game-play. The idea of suppression for example is a novel idea, as opposed to standard operating procedure.

The community I'm a part of has been British infantry focused since the early days of Arma 2. The public server still is active, but it certainly isn't anywhere near the level of where it used to be (was 60+ daily). That's purely because base game content doesn't facilitate this game play, and thus there's a reliance on the modding community to provide that content. That makes it less public, as it requires a sizeable download first.

Projects like CUP, RHS, UK3CB etc. are fantastic, but they're understandably large downloads. That's a huge hurdle for new players, compared to where in Arma 2 they probably only needed ACE & ACRE for realistic general infantry play. The lower overall player base means there's more likely to be timeslots of activity. So now you not only do you have to find a play style that best suites yourself, but also one that's in your timeslot of activity.

This has led to many communities either dropping their public server approach altogether, altering that to become vanilla orientated (and generally speaking less teamwork), or having mod-sets that restrict their growth. It's a matter of what does the community compromise on: their openness, their game-play principles or their growth. It's hardly a recipe for success.

I don't think there's really an answer to it - the only real solution is visibility of the wider community as a whole, to which all the inner-communities directly benefit from. We need to show others that it's worth the download, that there's long lasting friendships to be crafted, and unforgettable moments. Oh, and the banter.


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#17 Posted at 2017-05-26 19:22        
     
I would say a very large percentage of players in the vanilla online community are there purely for RP servers or wasteland since those tend to be the most popular on youtube. Those servers all lean towards lone wolf gameplay.

As for showing others that mods are worth getting, I would say that job is left to realism units and their recruiting staff. I mean you can always hop on to domination servers and find a newbie and suggest looking into modded arma, but if they aren't big fans of the game in the first place then chances are they won't go as far as modding it.

One other thing I want to point out that some people may not agree with: from MY experience in realism units and such, everyone talks about how you need teamwork but in the end, everyone really just want's to shoot people. If you have an MG squad and you tell them to suppress while your team moves up, they are obviously going to aim to kill, I mean that is why we play this game after all, even if some people don't want to admit it. So while a certain LEVEL of teamwork helps to make the game more fun and allow everyone to do more without dying, it's easy for new people to be dragged into a community where "teamwork" means you act as moral support while other people have fun. And let me tell you, there are a LOT of bad realism units out there, and it only takes one to discourage a newbie from ever joining one again.

In the end, it is just a game. If you make it too realistic, nobody will want to play with you because you'll be sitting around doing nothing for hours, which turns a lot of people to games like SQUAD where it has a realistic atmosphere to it, but also includes action.

I feel as though I'm ranting, I just want to say I too strongly recommend modding the game with all the good stuff like ACE ALiVE RHS CUP etc. I'm just saying that there isn't a very large percentage of gamers that enjoy FULL realism, which is why arma 3 communities have to accommodate for that if they want more people.

I feel like an idiot because I just realized that this is the second page of the post, I was responding to Bosenator

To the original poster: If you've never tried a realism unit, do so. Just find a good one because there are good units out there. Some are more strict than others but there has to be a little bit of authority or else there is no order. The problem is it's difficult to find a unit that balances these two. Honestly though, even if the unit is bad, you will still have fun playing with them for a while. Every unit offers a unique experience so you kind of just have to float around and try to find one that you like.

This post was edited by warhawk373 (2017-05-26 22:16, 150 days ago)


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#18 Posted at 2017-09-06 18:39        
     
I've definitely had that experience. I eventually started my own group so I can just enjoy it the way I want and people who share my opinions can join in






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