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#1 Posted at 2016-05-21 08:20        
     
Hello,
i am creating my own Map for A3. But my only Problem is how to set a Sea-Level (The hight of the sea). I searched for it in config.cpp but coudnt find anything. I hope you can help me.


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In-game name: Kobayashi Maru

 
#2 Posted at 2016-05-21 18:15        
     
I didn't try to map for a while but I remember a layer (...height) in the terrain builder of Arma3 tools... or buldozer. I hope someone else will provide more help here.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

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In-game name: Arkensor

 
#3 Posted at 2016-05-22 18:56        
     
May I be of assistance here:

Maybe you could use this to get it working for you custom map. I hope this helps

Originalsource: http://www.armaholic.com/page.php?id=29096

Bin file to cpp (readable):
class CfgPatches {

	class Riptide {
		units = {"Altis"};
		weapons = {};
		requiredVersion = 0.100000;
		requiredAddons = {"A3_Map_Altis"};
	};
};

class CfgWorlds {
	/*extern*/ class CAWorld;

	class Altis: CAWorld {
		description = "Riptide";

		class Sea {
			MaxTide = -200; //This seems important
			MaxWave = 2;    //This seems important
		};

		class RainParticle {
			dropColor = {0.100000, 0.100000, 0.100000, 0.150000};
			dropHeight = 0.800000;
			dropSpeed = 25;
			dropWidth = 0.020000;
			effectRadius = 15;
			lumSunBack = 0.100000;
			lumSunFront = 0.100000;
			minRainDensity = 0.010000;
			rainDropTexture = "a3\data_f\rainnormal_ca.paa";
			refractCoef = 0.500000;
			refractSaturation = 0.300000;
			rndDir = 0.020000;
			rndSpeed = 0.200000;
			texDropCount = 10;
			windCoef = 0.050000;
		};
	};
};

Regards Arkensor


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#4 Posted at 2016-05-24 17:36        
     
Hello there,

did that help you, or do you require some more tips about this topic?


Regards Arkensor