Forum Jump :

Author Message


Posts: 20310
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 42
In-game name: Foxhound

 
#16 Posted at 2017-10-20 08:35        
     
Thanks for the update again mate :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

Author Message


Posts: 272
Rank:


Level: Videomaker

Country: ro
Location:
Occupation: freelancer
Age:
In-game name: ALIAS

 
#17 Posted at 2018-03-29 15:36        
     


Script update.

1.3 Changelog
* new custom lightning bolts
* new sounds
* several new custom puddles
* added flickering during daytime

The download link from Armaholic will be updated shortly. Until then you can grab the script from STEAM:
http://steamcommunity.com/sharedfiles/filedetails/?id=687941412


Advertisement


Author Message


Posts: 20310
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 42
In-game name: Foxhound

 
#18 Posted at 2018-03-29 21:28        
     
Thanks for the update :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

Author Message


Posts: 2
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#19 Posted at 2018-04-03 15:12        
     
Alias, this looks beautiful. I can’t wait to try it out. I’m not at my computer right now but I noticed in your init.sqf that the script is called with a znul = entry. Is that some weird typo or is that an an actual argument that I’ve simply never run into?


Author Message


Posts: 272
Rank:


Level: Videomaker

Country: ro
Location:
Occupation: freelancer
Age:
In-game name: ALIAS

 
#20 Posted at 2018-04-06 15:56        
     
@rpgkayak
Thanks buddy! znul is just, let's say, a name i gave to that process/thread, a handle, most of the time i don't need one at all is just power of habit.


Author Message

Rick  

One of Armaholic's finest ..... by presence....


Posts: 258
Rank:


Country: ca
Location: Alberta
Occupation: Sodbuster
Age: 27
In-game name: runny

 
#21 Posted at 2018-04-10 17:17        
     
This is really good, I’ve been getting mission inspiration based on these scripts alone. Very atmospheric! My only complaint is the file size but I’m not sure what could be done about that without sacrificing quality.

I am very macho.

Author Message


Posts: 272
Rank:


Level: Videomaker

Country: ro
Location:
Occupation: freelancer
Age:
In-game name: ALIAS

 
#22 Posted at 2018-04-11 17:23        
     
Yeah, the file size is a must due the sound files, and sound is very important if you want to set a tone or create the atmosphere, the only work around is to compress even more the sounds but keeping an eye on quality.
For ogg a compression rate lower than 7 doesn't sound well IMO, but depending on sounds(lenght, complexity etc) that might be possible