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#46 Posted at 2016-08-05 22:57        
     
Hey I was just wondering if there is a way of doing this in the Virtual arsenal because i enjoy making my own characters and so far i can't find a way of equipping him with two primary weapons.


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#47 Posted at 2016-08-16 03:08        
     
Hey Vlad, my group and I are very interested in your mod. The slight problem is that we have so many mods that anytime a mod adds controls it clutters the scroll wheel. With the ACE pbo we can get the controls to be ACE compatible which is nice. Problem is that the wheel actions are still there. Is their a PBO to remove or is this not possible? Thanks for any help.


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#48 Posted at 2016-08-20 13:32        
     
# BroBeans : looks pretty minor tbh,

what other issues is it causing?

what other issues is it causing? Isn't spamming log enough? it's causing FPS drop because of it.
4200 hits when searching :
DW_fnc_unitInit


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#49 Posted at 2017-01-16 12:00        
     
is it not possible to make the lauchner slot in the inventory available for primary weapons???


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#50 Posted at 2017-01-17 03:14        
     
# Johnny86 : is it not possible to make the lauchner slot in the inventory available for primary weapons???

Weapons can be of one type only: primary, handgun, secondary (launcher), for these three slots.
That means, you can't place a rifle in the launcher slot, except for a modded version of rifle.

I just tried to write: type =4 in cfgClasses of an inherited weapon.
I obtained the rifle at launcher's slot (inventory + 3D player's left side) but I can't use it, or even display it in arsenal.
Things to make it completely work is far above my skill.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

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#51 Posted at 2017-01-17 08:45        
     
okay I hear ya. thanks for your answer


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#52 Posted at 2017-03-02 23:46        
     
how do you use the nest railing attachment and next scope attachment?
can't seem to make it work,


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#53 Posted at 2017-03-14 18:58        
     
The mod does not seem to function anymore. I was able to get it working before, but on current dev branch neither the 1.0 or the current 1.3 version works. I get error when I try to put weaon on shoulder. SOmething about function not being found.

Any idea how to get the mod going? I would love to use it.