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#1 Posted at 2016-08-07 06:49        
     
Hello!

I'm trying to create a mission and need someone's help on this. (rescue mission, and want to make a trigger that enemy noticing blufor attack by a trigger near POW location and kill hostage within 30secs.)
Hope this could be get hleped out by someone who knows how.

1. Setting trigger condition by combat mode change(from safe,alert to combat?) of randomly generated enemy group in certain area.
(to make situation more realistic, I would like to make this condition rather than just present in trigger range)

1-1. Enemy spawns in ramdomly by EOS script. so I could not pre-define group name which will be spawned in trigger area.
1-2. Two condition required, First is that this trigger should be active when Blufor(players) is in trigger zone,
Second, trigger should count randomly generated enemy AI which is in the trigger zone, not other area.
1-3. Tried think of detecting gunfire but it's not good in situation when we using sound surpressored gun.


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Posts: 1589
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Country: pf
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In-game name: Kobayashi Maru

 
#2 Posted at 2016-08-07 18:07        
     
On my mind, you just need a "detected by" condition (and a timeout) for your trigger.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS