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#1 Posted at 2016-10-10 18:15        
     
Script for vanilla assets, which provides a way to customize brightness and range for flares used in your mission.
MP and JIP compatible.



You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Any feedback will be greatly appreciated.
Thank you and have fun!

STEAM LINK
http://steamcommunity.com/sharedfiles/filedetails/?id=778433432

Direct Download Link - v1.0
http://www.armaholic.com/page.php?id=31763

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!

This post was edited by aliascartoons (2016-10-11 09:28, 374 days ago)


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#2 Posted at 2016-10-10 20:32        
     
Thanks for posting the release here on our forums :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2016-10-24 08:54        
     
Fantastic feature for Arma.

I did add in the array the 3 RHS grenade launcher flares and now it is really worth to carry flares.

Is there any way to set a different setup in the script for the mortar "ACE_1Rnd_82mm_Mo_Illum"? Those flares ignite really high and by the time they start to illuminate the ground they are burned off, and, if I set the illumination settings for those mortar rounds, then the grenade launcher's flares are totally out of proportion.


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#4 Posted at 2016-10-25 09:45        
     
I don't know how ACE deals with flares, i think you need to edit the mod itself to avoid interference between mortar and rifle flares.


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Tajin  



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#5 Posted at 2016-10-26 10:05        
     
If you're already using mods, it might be better to create a new little mod file to patch the config settings for those flares and make them brighter.

There are a lot of very capable people on this forum, willing to spend some of their time to help you out. So if you have a problem, it surely isn't too much to ask that you atleast take the time to describe it properly. Thanks.

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anfo  



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#6 Posted at 2017-04-24 11:29        
     
Is there a way to adapt this (brilliant) script to flare modules available in Eden?


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#7 Posted at 2017-04-27 06:42        
     
I will have a look into it and get back to you.


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#8 Posted at 2017-06-12 15:45        
     


Script updated. Now vanilla mortars shoots flares that can be actually useful.
You can tweak its values in init.sqf, see demo mission.

Example:
al_mortar_flare_intensity = 80;
publicvariable "al_mortar_flare_intensity";

al_mortar_flare_range = 250;
publicvariable "al_mortar_flare_range";

You need to place this line inside init field of the mortar
this addEventHandler ["Fired",{private ["_al_flare"]; _al_flare = _this select 6;[[[_al_flare],"AL_flare_fix\al_flare_enhance.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;}];

Script Download link on Armaholic will be updated shortly, for now you can take the new version from STEAM.


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#9 Posted at 2017-06-13 08:53        
     
Thanks for the update :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.