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#76 Posted at 2010-03-19 21:48        
     
:welcome to Armaholic

First, some punctuation really helps to make your text readable and understandable. I don't understand the exact procedure you are following but let me try to give you some tips.


DeathFROMaBoVe : ok so im new to .pbo i downloaded the 31st infantry mod for arma2 i made the folders inside the arma2 file of my c drive when it was finished downloading it the folder came up in winzip automatically so extracted it to the addons folder i created

This archive already comes with its mod folder set up. Extract it into the root ArmA folder instead of extracting it in your custom created mod folder.
Unless you extracted all pbo files, and not the first folder.

i typed -mod= @31stwwa2 in the target box, computer asked me to verify and i did when i started the game nothing happened and it went on with the normal unmodded game, what am i doing wrong

I think you made an addons folder inside the mod folder and in the addons folder you added the 31th mod folder in which the addons folder is......and thats wrong.


is it winzip? do you absolutly have to use 7zip or winrar or equivilent, was it whati typed into the target?

Que?

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#77 Posted at 2010-03-20 14:26        
     
what i ment was, can i use winzip for this, or do i have to use 7zip or winrar?

also,


i typed -mod= @31stwwa2 in the target box, computer asked me to verify and i did when i started the game nothing happened and it went on with the normal unmodded game, what am i doing wrong
I think you made an addons folder inside the mod folder and in the addons folder you added the 31th mod folder in which the addons folder is......and thats wrong.

i made a 31st mod folder and inside that i made an addons folder. i put the .pbo files inside the 31st mod folder


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#78 Posted at 2010-03-20 14:40        
     
7z can open both zip as well as rar files. I dont think zip can open 7z files. It can open rar files though.
winrar can open all files as well, but you can not edit 7z archives with winrar.

We use 7z here for most of the archives here as it simple packs the files the most compressed compared to the others. What program you use to open them does not matter. As long is it actually can work with the files and you like the program it will do ;)

i made a 31st mod folder and inside that i made an addons folder. i put the .pbo files inside the 31st mod folder

-mod= @31stwwa2

The mod folder should be called exactly that name, not 31st, or whatever. But exactly the same.
Also remove the space after "=", it should look like this:
-mod=@31stwwa2;

Open the editor and see if the 31th units/map/what not can be found in the editor. If so its working.

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#79 Posted at 2010-03-23 22:44        
     
:Dthank you so much it worked and now i feel confident in getting other mods. i appreciate your help


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#80 Posted at 2010-05-21 18:57        
     
I'm brand new to ARMA/ARMA 2. I'm learning / reading about "modfolders".... Trying to figure out the "where / how to's" of making them....and where to place them within the ARMA directory.....

I know for certain once my ARMA 2 arrives in the mail...and once patched to 1.05.... I would like to have the following addon's for certain. From which to build my own missions / scenarios off of.....Those being of the following....

TF86 Navy SEALs Pack
Zeus AI Combat Skills
Desert Mercenaries and BlackOps
RH HK416 Pack
RH M4/M16 Pack Rearmed


Now my question is .....How exactly do I go about making this happen. Would I give each of these their OWN folder (@mod folder). Or would I put all of them within ONE/the same created mod folder?

Appreciate all the help. This forum is great.

Just to confirm. I understand the need (and how) to create my own "@mymodfolder" (within the ARMA directory)....and then within that create an "addon" folder to extract DL mods into...... I'm just curious would I create seperate folders for each of the above mods? Or do I place them all within the same "addons" folder?

This post was edited by meade95 (2010-05-21 19:40, ago)


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#81 Posted at 2010-05-21 20:05        
     
meade95 : I'm brand new to ARMA/ARMA 2. I'm learning / reading about "modfolders".... Trying to figure out the "where / how to's" of making them....and where to place them within the ARMA directory.....

I know for certain once my ARMA 2 arrives in the mail...and once patched to 1.05.... I would like to have the following addon's for certain. From which to build my own missions / scenarios off of.....Those being of the following....

TF86 Navy SEALs Pack
Zeus AI Combat Skills
Desert Mercenaries and BlackOps
RH HK416 Pack
RH M4/M16 Pack Rearmed


Now my question is .....How exactly do I go about making this happen. Would I give each of these their OWN folder (@mod folder). Or would I put all of them within ONE/the same created mod folder?

Yes that would be the easiest way. That way if there is ever a problem you can easily backt-track and find the solution.
When you make the modfolder (lets use Zues for an example) it would be @Zues then inside that make a folder called Addons. The addons folder is where you put the .pbo files .bisign files and you can put readmes in their too (not necessary to have readmes in there though, just makes it easier).

In the target line it would look like this:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@Mod1;@Mod2;@Mod3;@Mod4;@Zues

I put zues last because its usually better for it to be last.

For more info or a video check the Faq

Armstrong-"Hey Carillo, do you see that?"
Carillo-"See what?"
Armstrong-"Something's burning over there, see the smoke?"
Carillo-"That's not smoke it's dust!"
Armstrong-"Dust? i don't get it."

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#82 Posted at 2010-05-22 00:56        
     
@Nightrain - Much apprecaited, helping to clarify that for me.

So I will make a different "modfolder" for each of my addons /DL - Now, what is the best way to make sure all are used when I go to create / make / play missions? Will they all, automatically be "on"...... Or is this where it is good to use one of the "ARMA LAUNCHER" type utility programs?


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#83 Posted at 2010-05-22 01:47        
     
As long as you use the shortcut with the appended target string, you will be good to go.

I have found it easier to use multiple shortcuts to run various patch revisions or mod combos than any of the launchers...no matter how good they are.
Less fuss.


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#84 Posted at 2010-05-22 13:57        
     
meade95 : @Nightrain - Much apprecaited, helping to clarify that for me.

So I will make a different "modfolder" for each of my addons /DL - Now, what is the best way to make sure all are used when I go to create / make / play missions? Will they all, automatically be "on"...... Or is this where it is good to use one of the "ARMA LAUNCHER" type utility programs?

That is really up to you, I just use the target line method because I don't use alot but launchers can be helpful if you want to pick and choose what you play with each time.

Armstrong-"Hey Carillo, do you see that?"
Carillo-"See what?"
Armstrong-"Something's burning over there, see the smoke?"
Carillo-"That's not smoke it's dust!"
Armstrong-"Dust? i don't get it."

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#85 Posted at 2010-06-29 17:37        
     
Well im going to try install my first mod for his game, and need some help/feedback :)

The mod is called "HiFi Novus Aevum" (its for sound, cuz the original sound in game is just horrible)

I downloaded mod and his fix (fix is jsut an update of two files)

I have a STEAM version of game, is bcz of it anything different?

So if i understand all correctly this are the steps for doing this:

1. Create in "Steam\steamapps\common\arma armed assault" filder called "@Mods"
2. Inside this folder i create another folder called "addons"
3. Then i extract the mod in this folder (it has 7 .PBO files and 7 .BISIGN files)
4. Then i add this on shortcut of the game: "-mod=addons -nosplash"
But i have steam version so where should i add this parameters, to "Set Launch Options"?


And what about some Server Key, its called "HiFi.bikey" and its a .BIKEY file, do i need this or is this for servers?

This post was edited by xG4M3 (2010-06-29 17:46, ago)


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#86 Posted at 2010-07-27 06:00        
     
hi, so i have a problem, my game runs off steam so i can only find it through documents

Added 1 second later:

hi, so i have a problem, my game runs off steam so i can only find it through documents

Added 1 hour 34 minutes later:

# Blackhawk : *sighs*

I don't understand how people can be so useless with computers..

on vista, the Add-on folder is located at :-

Computer - Local Disk - Program Files - Bohemia Interactive - ArmA - add-ons

if the add-on you have just downloaded has any PBO files, you extract the PBO files to the add-ons folder (using Win Rar)

But always read the readme incase you have to do it a different way..

-I wasn't talking to you guys above, just for anyone else if they have a simple problem, or who are new to the whole PBO business-

-also, if anyone has a problem which they REALLY don't understand, post what it is you are downloading and what your problem is, But only ask me if you have Vista as I don't know squat about XP-
i hate steam so its not under my program files, then where do i go?

This post was edited by austinporter (2010-07-27 07:34, ago)