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#1 Posted at 2016-12-28 16:02        
     
I want to remove the crosshair i the single mission i am making. but it seems i can not find a script for it..

Anybody got one..

It is better to burn out than fade away.

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#2 Posted at 2016-12-28 16:31        
     
Add a description.ext file (if it doesn't exist yet) and write this:

showHUD[] = {
true, // Scripted HUD (same as showHUD command) let it to true
true, // Vehicle + soldier info
false, // Vehicle radar [HIDDEN]
false, // Vehicle compass [HIDDEN]
true, // Tank direction indicator
true, // Commanding menu
true, // Group Bar
false, // HUD Weapon Cursors <---- here
false // HUD Squad Radar (not yet)
};

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

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#3 Posted at 2016-12-28 21:35        
     
Thx i will try this.

Is there a way to disable 3 person view also..

It is better to burn out than fade away.

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#4 Posted at 2016-12-29 00:28        
     
This comes with difficulty settings you can customize.

but you can also script something in initServer.sqf:
 addMissionEventHandler ["eachFrame",{{if (cameraOn == _x && cameraView == "External") then {
         _x switchCamera "Internal"} 
        } forEach playableUnits + switchableUnits 
    }];

Modified for SP / MP respawn compatible and each frame behaviour.

This post was edited by Pierre MGI (2016-12-29 23:38, 294 days ago)

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

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#5 Posted at 2016-12-29 12:23        
     
# Pierre MGI : Add a description.ext file (if it doesn't exist yet) and write this:

showHUD[] = {
true, // Scripted HUD (same as showHUD command) let it to true
true, // Vehicle + soldier info
false, // Vehicle radar [HIDDEN]
false, // Vehicle compass [HIDDEN]
true, // Tank direction indicator
true, // Commanding menu
true, // Group Bar
false, // HUD Weapon Cursors <---- here
false // HUD Squad Radar (not yet)
};

This is not working, it is not gone.

And i am only making a SP game, but i think it is to hard, to make a game i veteran mode, just to remove Crosshair in settings.

But thanks for the try..

It is better to burn out than fade away.

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Posts: 1589
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Level: Member

Country: pf
Location: Tahiti
Occupation: too many Arma
Age: 57
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#6 Posted at 2016-12-29 23:21        
     
It's not a try. It's a fact. Description.ext overrides your setting, SP or MP, so you missed something.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS

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#7 Posted at 2017-01-26 21:24        
     
sorry for late response,

got it to work i just forgot to make " , " in the line < true, // Tank direction indicator >

So yes it works. *YES*

It is better to burn out than fade away.