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Posts: 263
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Level: Videomaker

Country: ro
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In-game name: ALIAS

 
#1 Posted at 2017-02-28 09:51        
     
Another way to create an idyllic place in ARMA :)
See the video tutorial or inspect the script to see how to use it. Have fun!
Tested on dedicated, JIP compatible.



You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Any feedback will be greatly appreciated.
Thank you and have fun!

STEAM LINK
http://steamcommunity.com/sharedfiles/filedetails/?id=872723159

Direct Download Link - v1.0
soon..

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!


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Country: nl
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In-game name: Foxhound

 
#2 Posted at 2017-02-28 10:56        
     
Thanks for releasing yet another script here on the forums!
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2017-05-12 15:23        
     
Heee ALIAS!
Great work! Superb mod!

Im having an issue getting this into my Exile Tanoa server.
Ive added the class CfgSounds to description.ext
Ive added the soundfile and AL_waterfall folder with both script files.

Now.....
Your mission.sqm and mine are quite different. I wanted to use the curator in my server but (as far as i knew) in order to do that you need a mission.sqm Version 12.
This differs quite a bit.
What i tried doing is adding the following class:


Removing the class Attributes and moving the init= directly into class Item0 doesnt make a difference.
The rock spawns, but does not take altitude into affect. Also the init never seems to be triggered.
Added diag_log lines in your file to make sure it is not triggered.

Now most object in exile are placed using initServer.sqf. But this file does not have any parameters for the object init field.

Any idea how i would go with this?


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Posts: 263
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#4 Posted at 2017-07-20 14:07        
     


Script update.

Changes:
* Sound fix
* Simplified the script, you need to edit only one parameter now
* Now is much easier to set up the waterfall, you only need to set in editor the direction of the object you use as source for waterfall


Author Message


Posts: 20279
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Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 41
In-game name: Foxhound

 
#5 Posted at 2017-07-20 14:50        
     
Thanks for the update mate!
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.