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#1 Posted at 2017-05-15 12:07        
     
I am trying to make a mission on the UTES map from CUP, on the map there is a small island with a radio tower.
i want to make it the first task to destroy it, but all i have to go on is the ID number 10754.

How do i make the trigger see if it has been destroyed so i can make the task a Success., so the mission can move on.
is it a script or just something like "!alive *****"

// Game4Fun

It is better to burn out than fade away.

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#2 Posted at 2017-05-15 14:33        
     
ID numbers don't work in A3 so you need to use another method.


cond:
!alive (nearestobject [thistrigger,"Land_Communication_F"])

This works if you place a trigger on the object and then use the object type "Land_Communication_F" to identify the object.
Your object type my be different, I don't have the Utes Map so I can't check.


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#3 Posted at 2017-05-16 09:49        
     
F2ksel Thanks for the help.

The trigger worked for me.

But the Cup MAPS have 3 towers :
So all i had to do was to test them all.

Land_Vysilac_vez
Land_com_Tower_ep1
Land_Telek1

!alive (nearestobject [thistrigger,"Land_Telek1"])
Was the one that worked for me.

And sorry i wrote wrong mapname the map is PORTO but still a CUP Map.

It is better to burn out than fade away.





Tags: Cup, Destroy, Id, Trigger, Utes