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Posts: 105
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Country: us
Location: Pennsylvania
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In-game name: Xian

 
#1 Posted at 2017-07-03 12:41        
     
Here's what I'm trying to accomplish. I have a c130 jet attached to an object in the ocean and offset by 5000 meters vertically. This allows me to have the jet's engines on and running while remaining stationary. Then I have a simple script that attaches players to the cargo bay of the c130 and detaches them the next second. Now, we can move around the c130 and we get the feeling that it's flying!

The last piece of the puzzle I'm trying to do is to just get a feeling of motion by using some fake clouds. I thought maybe using a smoke module with some variables in there would help but sadly, the particles only traverse up and down. I'm looking to have particles that move horizontally So that when players are standing on the ramp, they get that ambiance of motion. I've checked out a few particle settings and have played around a bit with them but my knowledge with them doesn't go deep enough to figure that part out

Is this something that's even possible? Any thoughts or suggestions always appreciated!


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Posts: 45
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Country: nl
Location: Den Haag
Occupation: Mars or Pluto?
Age: 25
In-game name: Desperado070

 
#2 Posted at 2017-07-07 12:43        
     
No clouds but smoke is in the game from the new blackwasp model once he goes above 500/700, it was? not sure about the speed.

It looks a bit like clouds

Do not go where the path may lead, go instead where there is no path and leave a trail...