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#1 Posted at 2017-07-04 22:59        
     
Hello reader,

I am in search of a working script that I can use for my MP mission on LAN with a few buddies. I am in love with the Taru with over 2000hrs of flight, and would love to be able to attach/detach pods exactly like in this script by Halv: https://epochmod.com/forum/topic/37068-taru-pods-utilization-mod-script/. I am not experienced in writing scripts, I have tried everything I can to get this to work and cannot figure out why it will not work. I suspect it has something to do with its references to Epoch and maybe it's just for that.

Any help and/or guidance with this would be greatly appreciated. As an added note, I know of XEON's Pod Mod, but I don't want to have every client joining have to require it and I don't really like the sling first then attach actions of that version. I have also been on a server with it scripted in, but with many many sqf's and the author didn't know why it only works on that server and no others lol. At any rate, it is very lengthy and Halv's is to the point. Halv unfortunately isn't into ArmA these days and has left it behind. I have tried and tried for the last month and am at wit's end. Here I reach out to those more knowledgeable in hopes for the solution :)


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#2 Posted at 2017-07-07 12:39        
     
This is supposed to be in the game but they never finished it and gave up on it.
The gargo seat on the back shoulda been the seat that allowed you to attach or detach pods.
As said they never finished it, arma always changes route half way for some reasons.

You could always use:
obj1 attachTo [player];
detach obj1;
https://community.bistudio.com/wiki/attachTo
https://community.bistudio.com/wiki/detach

Fuck that, http://www.armaholic.com/page.php?id=27532 here you go...
Just add that mod to your mission, it has everything you want and more.

edit, found it on the workshop to...
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=365549234
Mod in action: https://youtu.be/LH8y2P8dKFQ

This post was edited by theo1143 (2017-07-07 14:12, 466 days ago)

Do not go where the path may lead, go instead where there is no path and leave a trail...

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#3 Posted at 2017-07-08 16:47        
     
# theo1143 : This is supposed to be in the game but they never finished it and gave up on it.
The gargo seat on the back shoulda been the seat that allowed you to attach or detach pods.
As said they never finished it, arma always changes route half way for some reasons.

You could always use:
obj1 attachTo [player];
detach obj1;
https://community.bistudio.com/wiki/attachTo
https://community.bistudio.com/wiki/detach

Fuck that, http://www.armaholic.com/page.php?id=27532 here you go...
Just add that mod to your mission, it has everything you want and more.

edit, found it on the workshop to...
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=365549234
Mod in action: https://youtu.be/LH8y2P8dKFQ

Yeah the addon is nice but that would require every client to also DL the mod and I was trying to get away from that. Scripted into the game would be better imo and I know someone has done it before because I've sen it non-modded in a dedicated MP server.


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Posts: 45
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Country: nl
Location: Den Haag
Occupation: Mars or Pluto?
Age: 26
In-game name: Desperado070

 
#4 Posted at 2017-07-08 17:45        
     
# forTheLoveOfTaru : Yeah the addon is nice but that would require every client to also DL the mod and I was trying to get away from that. Scripted into the game would be better imo and I know someone has done it before because I've sen it non-modded in a dedicated MP server.

Back in the day even invade and annex had it, and all they used are the attachTo/detach.
You would also never see a rope that is just how these 2 commands work.
If you have a look at the video you see how it works: https://youtu.be/TcqFj92cSik
They dropped the ball on it at the end...
But yea being honest I would go for the mod instead, arma just has nothing like it.

Thing is to write a script for this is not as easy as it sounds...
Just from this video you gonna need to know where the huron is from the tanks position.
And only add the action once the huron is right above him since otherwise you gonna see strange things as shown...
This isn't hard to do at 2 vehicles (the tank and the huron(or heli and pod)) but now imagine yourself multiplayer even with respawning vehicles so you don't even got names to work with.

Do not go where the path may lead, go instead where there is no path and leave a trail...