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#1 Posted at 2017-08-05 12:18        
     

Siege of Athira

 
 

Persistent survival PVE/PVP SP/Hosted MP (10 players)/Dedicated MP mission (10 players)

 
It is something I always wanted to play. Basically you are surviving NATO soldier in besieged town. Town is besieged by CSAT and inside you are trapped with few surviving guerrillas resistance. Groups/singles of guerrillas fight each other in town and you need to go out from your hideout under town to find equipment and food. Food is found at houses furniture and equipment usually on dead bodies or guerrilla secret boxes scattered around town.

Every raid that last 90m you need go out and then find shelter entrance randomly scattered around the town to get back to your underground hideout. If you die in town everything you had with you is lost and you born as new NATO survivor. Everything that is stored in hideout stash is safe for your next life. You cannot escape town cos CSAT snipers and there is zone between town and factory that you need be careful to cross it. During night you can use chemlights and attach it on you or wait for CSAT flare for snipers above town or use gun lamp or if lucky NVG.

Only vanilla ARMA 3 is needed. No mods and no DLCs are required. Your progress is saved automatically in SP/MP.

Enjoy and report all experience/bugs/ideas. As I am not native please report any text corrections needed.
 
Steam Workshop link
 
Mission file with source and sample dedicated server settings

Server 108.61.112.137:2302 (just connect, ARMA will download mission from server)
 
Paypal donation (will be used to keep server running)
 
CHANGELOG

v1.66
* Random damage to all houses to improve better siege atmosphere

v1.65
* Added random MRD pistol sight to guerilla weapon boxes

v1.64
* AI faction changes - no more blue side guerilla

v1.63
* CSAT NVGs are newer type - not degraded - another reason to hunt them down

v1.62
* CSAT SF team uses IR beams during night
* Breath fog effect is now applied to CSAT SF team

v1.61
* Added breath fog (for example during heavy rain)
* Fixed zone snipers never activate
* Extraction is aborted when player became INCAPACITATED

v1.59
* Town exits limited to 3
* AI searches buildings now
* Fixed sniper zones evaluation for AI
* AI count set to 12

v1.57
* Added mine signs to Dead Zone (originally CSAT minefield - now cleared) between town and factory.
* Various scenery updates
* Reworked hunger effect - bit more serious when ignored
* Added hunger status into shelter status bar

v1.56
* Snipers always miss with first round to warn victim (player)
* Added AKS and AK-12 to random weapon caches

v1.55
* Reworked town entry points
* CSAT SF Team insertion more rare
* Random weapon caches limited to 2

v1.54
* Fixed NVG when shelter camera view is activated
* Even more rare AI food loot
* Less AI in town

v1.53
* Reworked search result form hint into pop-up notification
* Added possibility to abort search action with any movement keys (W/A/S/D by default)
* Fixed low stamina effects wrongly applied to new character after death
* AI now steals NVG goggles from dead bodies
* Fixed first person forcing

v1.52
* Player starts sitting on sleeping bag now

v1.51
* AI with food is more rare now
* Added additional INCAPACITATED check to player alive checks
* Added Vermin SMG integral flashlight attachment as default (ARMA 3 update changed it to optional attachment)

v1.50
* Added more car wrecks and barricades

v1.49
* AI waypoint fixes

v1.48
* Added C to change camera angle to shelter camera so you can enjoy your backpack now

v1.47
* Added custom CSAT leaflet
* Fixed blank leaflets on the ground after JIP connect

V1.46
* During a windless rainless day CSAT drops leaflets over city

v1.45
* AI clothes and backpacks expanded a little

v1.44
* Another try to fix unstable weather

v1.43
* Lowered default guerrilla limit to 10
* Added KIA notification
* Reinforced player state save

v1.42
* Removed forgotten debug text

v1.41
* Fixed weather to not change back to calm over time
* Removed Rabbits & Snakes

v1.40
* AI searches and loots dead bodies now

v1.35
* Changed AI loadouts and loot to make a bit more challenging to get geared up
* Added some new starting positions

v1.34
* Added CSAT SF Recon team to scoring (Worth of 100 point + 500 if dogtag is collected)

v1.33
* Ooops! Running main mission timer twice - on server and also on client. Fixed now.

v1.31
* Removed forgotten debug code ;)

v1.30
* Reworked mission timing to honor singleplayer pause
* Fixed one badly placed stray weapon box

v1.20
* Fixed green flare during CSAT SF Recon team deployment

v1.19
* Fixed bug that prevented CSAT SF Recon team to actually appears
* AI use chemlights randomly during night
* Optimized static scenery objects

v1.18
* AI has only weapons with light during night

v1.15
* Fixed bug in AI generator

v1.10
* Enhanced AI waypoint completion
* Added random CSAT SF Recon team insertion and town sweep

v1.04
* Added little present for fashion geeks - check hand camera on hideout table

v1.03
* Removed leftover temp scenery
* Fine-tuned CSAT night flare
* Food is more rare to be carried by AI

v1.02
* More robust "Search Body" and "Take Food" actions
 
v1.01
* Fixed "Search Body" action so first player that searches it doesn't block action forever for all other players
 
v1.0
* Release!

This post was edited by ataribaby (2017-12-13 18:32, 5 days ago)


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#2 Posted at 2017-08-07 10:09        
     
Thank you for posting the release here on our forums.
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2017-08-07 10:46        
     
Thanks for putting it up.


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#4 Posted at 2017-08-07 11:04        
     
And many thanks for informing us of the update :-)
I have updated our mirror with the newest version:



Visit my family webshop desteigerhoutshop.nl.

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#5 Posted at 2017-08-12 09:20        
     
Thanks for the update!
News is up on the frontpage and you can find our updated mirror here:


Visit my family webshop desteigerhoutshop.nl.

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#6 Posted at 2017-11-26 19:50        
     
Mission walkthrough part 1 - Beginning

* Basic gameflow :  hideout -> raid -> survive -> return
* Fight and scavenging for food
* Searching dead bodies for food and gear
* Get wounded
* CSAT propaganda drones with leaflets (random event)
* Storing scavenged gear into hideout stash to persist it
 
https://youtu.be/QtGzEhRpeac

Added 11 minutes later:

Mission walkthrough part 2 - Night Hunt

* Character (gear/health) persistence after reconnect
* Food usage when entering new raid
* Night gameplay
* CSAT fired flare to light up city for snipers
* Using chemlights and weapon flashlight
* CSAT SF Recon Team helicopter insertion (random event)
* Finding guerilla hidden weapon cache (randomly scattered around the town)
* Dying
 
https://youtu.be/rfhVm7m0QPk

This post was edited by ataribaby (2017-11-26 21:02, 22 days ago)