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#1 Posted at 2017-09-25 15:01        
     
Im making a mission which makes a unit move into the area to repair a truck once a trigger activates.

At first I tried making it so the trigger activates when Opfor > Not Present (This)
and then a condition which counts Blufor present in the area (west countSide allUnits == 1 )

I tested in a empty scenario and it works. However in my Scenario, for whatever reason it doesnt work. I tested this a 100 times. I checked if any OPFOR was in the area, they were all dead. and spawned myself into the area. No luck

EDIT:
I used this && player inArea thisTrigger instead.

Im hoping use an alternative way which is to check if the Spawner Module is out of units and use this as my condition. However I dont know how to put this in a working command line

ALSO CHECK OUT THIS DEMO OF MY SCENARIO NOT WORkING


Here is the Spawner Module in the function viewer




Any help is appricated.

This post was edited by Greenpeacekiller (2017-09-25 17:39, 28 days ago)