Im making a mission which makes a unit move into the area to repair a truck once a trigger activates.
At first I tried making it so the trigger activates when Opfor > Not Present (This)
and then a condition which counts Blufor present in the area (west countSide allUnits == 1 )
I tested in a empty scenario and it works. However in my Scenario, for whatever reason it doesnt work. I tested this a 100 times. I checked if any OPFOR was in the area, they were all dead. and spawned myself into the area. No luck
EDIT:
I used this && player inArea thisTrigger instead.
Im hoping use an alternative way which is to check if the Spawner Module is out of units and use this as my condition. However I dont know how to put this in a working command line
ALSO CHECK OUT THIS DEMO OF MY SCENARIO NOT WORkING
Here is the Spawner Module in the function viewer
Any help is appricated.