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#1 Posted at 2017-10-17 12:25        
     
I want to show to "arma 3" 's community my script to spawning and randomizing units for filling villages, city ect. The script can spawn vehicles and units.

- It works in singleplayer and multiplayer.
- Spawn according to the number of players on the map
- Decide the number of activation cycles
- decide if it's necessary to spawn units in buildings too
- decide if spawn only units or even vehicles.

For the vehicle;

- Choose vehicles to spawn random with radius [minimum, medium, maximum]
- make them static or patrol (always random)
- choose the [minimum, average, maximum] radius patrol

For walking units;

- choose random spawning units with radius [minimum, medium, maximum]
- render them static, dynamic (patrolling) or in buildings
- choose the [minimum, medium, maximum] radius patrol
- decide which setup the units should have

Requires CBA

video tutorial: https://www.youtube.com/watch?v=L9h0eGbQkaY

procedures:

put script into the mission folder
put a trigger on the city or village with a diameter that covers it entirely and beyond. It should be big enough to populate it before you get to the area.
set activator, blufor, any player or other.
put in the trigger state this line the code; null = [4, true, true] execVM "RandomSpawnTown.sqf";
put 4 markers on the roads or crossroads and name them M1, M1_1, M1_2, M1_3 (the quantity is optional, see script)

Meaning null=[cycle,unit_building,vehicle] execVM "RandomSpawnTown.sqf";

cycle = script activation cycle
unit_building = activates and deactivates (true/false) the positioning of units in buildings
vehicle = activates and deactivates (true/false) spawn vehicle

download example: https://mega.nz/#!kagmgRaI!hXC0vSfC_65H8NyGdxOm7lHwRi2degzyITQr7U7scr0


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#2 Posted at 2017-10-17 16:25        
     
Thanks for posting your release here on the forums!

News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2017-10-22 08:59        
     
In the next days will post version 1.1 and new Video.


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#4 Posted at 2017-10-23 10:26        
     
UPDATE ver. 1.1

changelog script 1.1

- deleted spawn markers
- Added variable to allow adding additional triggers using only one script file
- Added min-mid-max variable to set radius beam radius
- patrol means proportional to the min-mid-max unit variable

video

download exemple

Coming soon video in English language!


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#5 Posted at 2017-10-23 15:01        
     
Thanks for the update!
News is up and you can find our mirror here:



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#6 Posted at 2017-11-21 07:59        
     
Video in English


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#7 Posted at 2017-11-21 11:37        
     
I have added your new video to the downloadpage. :-)

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#8 Posted at 2017-11-26 14:20        
     
# Foxhound : I have added your new video to the downloadpage. :-)

Thanks!


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#9 Posted at 2017-12-23 09:19        
     
UPDATE ver. 1.4

changelog script 1.4

- Possibility to spawn a helicopter or any air vehicle
- improved system identifying areas of spawning
- improved and expanded unit position in buildings
- added script also for civilians
- better fps control
- minor bug fixes

Download Exemple


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#10 Posted at 2017-12-27 10:24        
     
Thanks for the update!
News is up and you can find our mirror here:




PS:
Sorry for the delay!

Visit my family webshop desteigerhoutshop.nl.

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#11 Posted at 2017-12-27 11:46        
     
Nice update - thanks


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#12 Posted at 2017-12-29 23:24        
     
# Grenadier : UPDATE ver. 1.4

changelog script 1.4

- Possibility to spawn a helicopter or any air vehicle
- improved system identifying areas of spawning
- improved and expanded unit position in buildings
- added script also for civilians <-- added after i wrote it in commentary that i have done it ??
- better fps control
- minor bug fixes

Download Exemple

This is still a great script if you can't get Alive to work on a map you can use this..
Keep up the good work...

It is better to burn out than fade away.