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#1 Posted at 2018-03-19 16:07        
     

Hello to all

In this post I want to present my first mod, designed to expand the interaction with objects and facilitate the creation of mission in the editor.
In the mod folder you will find pdf files with internal text and link for video tutorials

GREN EVO MOD ver. 4.8.1 - MODULES AND DYNAMIC OBJECTS
required CBA

official video Gen EVO v. 4.7
Tutorial

LINK MOD

Hope you like it

demo list that will update with time

Tutorial TL-prompt-17; Black-eye; F11 -> (teleport MP)

New Tutorial Howitzer; Storm; Bombing

New Tutorial Hunter; crash site; info; generator; electric cabinet; security door

New Tutorial StaticJump; Convoy; IED; download data;

Tutorial Into; Interval; End;

New Tutorial Jammer radio noise (need Task Force Radio)

Because the radical change of some modules that are activated via radius, it would be better to replace them with new ones! Read the changelog in the mod folder. For help or otherwise, I am at your disposal

video

This post was edited by Grenadier (2018-09-18 16:45, 4 days ago)

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#2 Posted at 2018-03-19 21:24        
     
Thanks for the release :-)
You can find the Armaholic mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2018-04-06 10:34        
     
Updating the mod to version 2.0
many new features inside.
You will find a pdf file as a tutorial in the mod folder and a series of videos to follow.
Gren_DOv2

Video presentation
Tutorial part 1
Tutorial Part 2 (modules)

ACE compatible interactions.
for advice and information are at your disposal!

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#4 Posted at 2018-04-09 15:23        
     
Sorry for the delay before updating our mirror. I was unavailable for private reasons :-)
I have updated the Armaholic mirror which you can find here:



Visit my family webshop desteigerhoutshop.nl.

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#5 Posted at 2018-04-13 17:06        
     
I ask the forum moderator if you can insert a reference for donations on the mod page. thank you

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#6 Posted at 2018-04-13 19:33        
     
Yes of course we can.
If you can, please create a hosted button within your paypal account (encrypted or normal is up to you) and send us the code paypal provides you with.
Also patreon is supported as patreon url.
(both option will add a button on top of your page)

Any other donation link we will only add to the page text (where the description, installation etc info is).

Feel free to contact me over PM for more info or for the donation info.

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#7 Posted at 2018-04-14 09:11        
     
This is the code button paypal.

<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="FGKE3HQT9Z2ZG">
<input type="image" src="https://www.paypalobjects.com/it_IT/IT/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal è il metodo rapido e sicuro per pagare e farsi pagare online.">
<img alt="" border="0" src="https://www.paypalobjects.com/it_IT/i/scr/pixel.gif" width="1" height="1">
</form>


Thank you so much!

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#8 Posted at 2018-04-14 09:48        
     
I have added the button to all your pages. Please check them and let me know if there are any issues ;-)

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#9 Posted at 2018-06-05 10:32        
     
Hi.

Today I want to post my utmost efforts.
The new version of the Gren Do mod is now named Gren EVO ver. 3.8.1 (MP compatible)
Following the changelog of the added things.
With this new update it will be possible to create missions without using external scripts, but simply adding the numerous modules I have implemented.
As for the tutorial, just go to the channel youtube of the ITF clan

LINK CHANNEL YOUTUBE

MOD

They will find out a lot of information on how to use the mod as much as possible
however, I remain available for every question or help.

CHANGE LOG

Ver 3.9

civil spawn module

- added system of punishment in case a civilian is killed by the player
- choose the faction to spawn
- how many units should I make up the punishment group
- choice of the type of unit
- flashlight also supplied for RHS
- flashlight on or off if alerted
- night viewer option

Hunter module

- added the possibility to spawn land and air sea vehicles.
- choice of the movements formations of the footed infantry
- possibility for the sea units to land if the hunt is on land.
- improved spawn area
- choice of tracking speed
- random choice of infantry units and vehicles
- Kamikaze

- storm module

- creates storm effect in the desert
- creates storm of snow
- radio noise effect
- random time between one storm and another
- reduced hearing by the AI
- increased camouflage of the player
- sound effects such as breath, shiver and more
- elimination of steam when breathing in a vehicle


- RST form

- now it is possible to choose how many units must be groups from 2 to 5 units per patrol

- form F11

- allows you to teleport a player in case he has to return to the game

- TL-Propmt-17 module

Ver 3.8.7

- Remove inventory map form

- remove and reset the map every time the player detaches from the ground
example, on airplanes or parachutes.
- Activate and deactivate the message of the successful deletion or repositioning of the map in the inventory

- sound module

- added 6 different sounds related to rail vehicles

- HUNTER module

- create a group of 2 to 5 units that once the player has spawned
or the group.
- faction choice (west, East, independent)
- how many times they will have to spawn the units
- time interval between one spwan and another
- hunting waiting time. Once you reach the place of the hunt you will stop for seconds and then resume the hunt
- flashlight also supplied for RHS
- flashlight on or off if alerted
- night viewer option


- TL-Propmt-17 module

- possibility to create poit rallies for 2 independent teams
- call the extraction by helicopter and define destination
- call CAS via laser designator
- choice of the type of helicopter
- faction choice
- auto creation of respawn area, flag, teleport etc.
- choice of type of CAS aircraft
- check heli fuel
- choice of exfiltration direction
- CAS shift option
- CAS shift count via Prompt
- option to display rally point coordinates
- Indepedent extraction option for each team
- type of smoke or light grenade to recall extraction
- enable-disable CAS
- destructible CAS
- CAS altitude choice

- Object

- created tablet for TL-P-17
- manageable both in the virtual arsenal and in the coffers
- also manageable with zeus
- who owns the tablet can use the TLP17 on a mission (similar to black-eye)

- RST military module

- added the option to activate or not light flares if discovered by the enemy
- improved vehicle spawning and reinforcement system
- flash option for RHS

- sea military spawn module

- now the module detects the available seats on the vehicles and takes them all.
- "unit" option is used to insert the logs or classes of the various opponents to be chosen randomly
- flash option for RHS
- weather form

- added possibility to activate or deactivate the random weather.

- military spawn module

- now it is possible to choose how many units must be groups from 2 to 5 units per patrol
- flash option for RHS

- prisoner form

- added possibility to place random in a prisoner in a x ray from the module.
- added the possibility to place it randomly on the ground or inside buildings.
- added text in English in the countdown

- black-eye

- revisited the proportions of the tablet on screen

- crash-site module

- fixed system of interaction with the wreck

Ver 3.5

- Sound module

- added module activation radius

- Underbomb module

- improved graphic appearance
- inserted explosive positioning
- added explosive choice (3 vanilla 1 ace)
- added pointing system ("harpoon") for better location of the explosive on vehicles
- added activation-deactivation of visual effects such as smoke, fire etc.

- Black-eye interface

- inserted the possibility to choose the spawn direction (cardinal points)

- Crash site form

- radius of spawn wreck
- type of wreck choice
- sinking wreck
- collision cleaning area
- wreck damage level
- Objective 1 wreck coordinates (can be activated)
- Customized Objective 2 (put the text you want and activate)
- Objective 3 destroy wreck
- Pilots 3 options; absent, one dead, 2 dead
- pilot class
- smoke, fire or absent effects
- marker in absolute and relative map
- marker size
- inserted wreck damage level
- possibility of spawn at sea with the possibility to place explosives using the "underbomb" module

- time module

- added 8 types of skiptime in the time jump form
- enable and disable fade
- enable disable unit movements in the time jump phase

- RST military module

- added night vision option to the military spawn module
- added night vision option to the RST module
- entered percentage choice spawn vehicles
- minor bug fixes

- civil module

- entered percentage choice spawn vehicles
- minor bug fixes

- added module spawn civilian maritime units

- activation distance
- can also be activated via trigger
- random movement range min med max
- half speed
- civil option chosen randomly based on logs inserted
- option chosen random vehicles based on logs inserted

- added module spawn military maritime units

- faction choice
- activation distance
- can also be activated via trigger
- half speed
- random selection min min med max
- type of unit
- type of boat or ship
- unity alliance
- flashlight supplied
- flashlight on or off if alerted
- night viewers option
- civil option chosen randomly based on logs inserted
- option chosen random vehicles based on logs inserted
- compatibility with hellenic HAFM

- prisoner form

- added countdown to the life of the prisoner before he is executed
- enable or disable the video message of the time in reverse
- added additional items

- New electric cabin for blackout 02

- now it is possible to insert more electric cabins connected to a single module

minor bugs

- correct height of security door Security_door_01
- now it is possible to destroy the doors with a slam without destroying the building (excluding the metal door used for bunkers)
- solved problem level damage module bombardment (gave error)

Ver. 3.0

- added new sound sampling

- added civil spaw module with the following options;
- activation distance
- random movement range min med max
- spawn in buildings
- spawn vehicles
- civil option chosen randomly based on logs inserted
- option chosen random vehicles based on logs inserted

- added military patrol spaw module with the following options;
- faction choice
- activation distance
- can also be activated via trigger
- x groups of 2 to spawn
- random selection min min med max
- spawn in buildings
- spawn vehicles
- type of unit
- type of vehicle
- unity alliance
- flashlight supplied
- flashlight on or off if alerted

- added RST module (from the homonymous script) with the following options;
- People in whole cities
- faction choice
- activation range
- x groups of 2 to spawn
- random selection min min med max
- spawn in buildings
- spawn vehicles
- type of unit
- activation of reinforcements if alarm is triggered
- alarm if the units alert
- bengal
- sound alarm
- vehicle type for reinforcements
- type reinforcement unit (put more units in the list based on the amount of reinforcements you want.
- choose vehicles to be spawned in the city (put different vehicles and randomly decide which ones to spawn)
- lock vehicles
- supply flashlight
- flashlight off and on if alerted
- spawn means of air (helicopters, airplanes, etc)
- type of aircraft
- patrol radius
- distance of spawn aircraft
All strictly RANDOM

- added time jump form

- 3 different lines of text to display all customizable
- interval between start and end of time jump
- x hours forward

- added information form

- decide which object to interact with
- what image to visuyalize
- text to read

- added prisoner form. options;

- units to be made prisoner
- name to be displayed on the mission
- control functions of the prisoner (follow me, stop, get on the vehicle, send it from the vehicle)
in addition to the interactions the prisoner is confirmed by the command received.

- added blackout module 2 independent of interactions with objects. options;

- blackout radius
- activation also via trigger
- duration of the blackout
- activation of a countdown message
- choice of the text to be displayed in the message
- choice of the image to be displayed with the message

- added explosives Square form. options;

- type of interacting object
- type of explosive
- timer
- interaction text
This module allows you to check if the player has the type of explosives necessary
to be placed and once placed is eliminated from the inventory.
- added multiple explosions effects with fire, smoke etc.

- fixed damaged door position damaged rust.
- added minutes to the weather module
- re-textured part of the notebooks

- added new sound sampling

- added civil spaw module with the following options;
- activation distance
- random movement range min med max
- spawn in buildings
- spawn vehicles
- civil option chosen randomly based on logs inserted
- option chosen random vehicles based on logs inserted

- added military patrol spaw module with the following options;
- faction choice
- tactile distance
- can also be activated via trigger
- x groups of 2 to spawn
- random selection min min med max
- spawn in buildings
- spawn vehicles
- type of unit
- type of vehicle
- unity alliance
- flashlight supplied
- flashlight on or off if alerted

- added RST module (from the homonymous script) with the following options;
- People in whole cities
- faction choice
- activation range
- x groups of 2 to spawn
- random selection min min med max
- spawn in buildings
- spawn vehicles
- type of unit
- activation of reinforcements if alarm is triggered
- alarm if the units alert
- bengal
- sound alarm
- vehicle type for reinforcements
- type reinforcement unit (put more units in the list based on the amount of reinforcements you want.
- choose vehicles to be spawned in the city (put different vehicles and randomly decide which ones to spawn)
- lock vehicles
- supply flashlight
- flashlight off and on if alerted
- spawn means of air (helicopters, airplanes, etc)
- type of aircraft
- patrol radius
- distance of spawn aircraft
All strictly RANDOM

- added time jump form

- 3 different lines of text to display all customizable
- interval between start and end of time jump
- x hours forward

- added information form

- decide which object to interact with
- what image to visuyalize
- text to read

- added prisoner form. options;

- units to be made prisoner
- name to be displayed on the mission
- control functions of the prisoner (follow me, stop, get on the vehicle, send it from the vehicle)
in addition to the interactions the prisoner is confirmed by the command received.

- added blackout module 2 independent of interactions with objects. options;

- blackout radius
- activation also via trigger
- duration of the blackout
- activation of a countdown message
- choice of the text to be displayed in the message
- choice of the image to be displayed with the message

- added explosives Square form. options;

- type of interacting object
- type of explosive
- timer
- interaction text
This module allows you to check if the player has the type of explosives necessary
to be placed and once placed is eliminated from the inventory.
- added multiple explosions effects with fire, smoke etc.

feedback is welcome

PS sorry for my english

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#10 Posted at 2018-06-05 14:03        
     
Thanks for the update!
I have updated the Armaholic mirror which you can find here:


Visit my family webshop desteigerhoutshop.nl.

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#11 Posted at 2018-06-06 15:31        
     
Hey dude, awesome work with this mod. I have just one question.
-all the interactive objects, like the server,notebook ecc have the ad actions in Italian; is it possible to change it in english?

Thank you and keep up with this great mod.


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#12 Posted at 2018-06-07 06:20        
     
New link for download Mod

DOWNLOAD

Added 5 minutes later:

# ZAGOR64 : Hey dude, awesome work with this mod. I have just one question.
-all the interactive objects, like the server,notebook ecc have the ad actions in Italian; is it possible to change it in english?

Thank you and keep up with this great mod.

Hello and thanks.
I take note and start working on the changes. ;)

This post was edited by Grenadier (2018-06-07 06:25, 108 days ago)

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#13 Posted at 2018-06-07 08:00        
     
Thanks for the update!
I have updated the Armaholic mirror which you can find here:


Visit my family webshop desteigerhoutshop.nl.

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#14 Posted at 2018-06-07 11:01        
     
# Foxhound : Thanks for the update!
I have updated the Armaholic mirror which you can find here:


sorry, but I have only updated the keys.
always remains version 3.9

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#15 Posted at 2018-06-07 12:07        
     
Please keep the included changelog file in sync with your changes. The file states version 4.0 in it with some changes other then just keys.

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