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#1 Posted at 2018-10-23 01:10        
     


GF Fog Script

by


GEORGE FLOROS [GR]


Description:

GF Fog Script , create your desired , Environment.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !


Installation / Usage:

For usage instructions and information of how to use the GF Fog Script please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the initPlayerlocal.sqf , to copy paste in your mission .

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/



Notes :

Create your desired , Environment.
The script will spawn a normal fog for player ,
according the selected options and a large size fog for the vehicles.
There are 3 types of Fog for each.
It is possible to spawn this , at a certain position , object or unit :

name this ex : GF_Fog_3

# These examples are included in the end of the script

GF_Fog_3 spawn GF_Fog_Type_2;

or for more object with the same spawn :

null = {_x spawn GF_Fog_Type_1;}forEach [GF_Fog_1,GF_Fog_2];


Credits and Thanks to :

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Changelog:

v1.0


Forum topic:
- BI forums https://forums.bohemia.net/forums/topic/219946-gf-fog-script/



download :


This post was edited by [GR]FLOROS G (2018-10-29 20:37, 201 days ago)


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#2 Posted at 2018-10-23 08:56        
     
Thanks for posting the release here!
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2018-10-29 09:25        
     
Thank you very much Foxhound !



.

Added 9 minutes later:

Changelog:

v1.1
Fixed an error with the vehicle fog despawn.

This post was edited by [GR]FLOROS G (2018-10-29 09:35, 202 days ago)


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Posts: 20569
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In-game name: Foxhound

 
#4 Posted at 2018-10-29 10:18        
     
Thanks for the new update!
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#5 Posted at 2018-10-29 11:43        
     
Thank you Foxhound !




.


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#6 Posted at 2018-11-01 03:14        
     
Update
Changelog:


v2.0
Added :
GF_Fog_Change_spotDistance.sqf to adjust the AIs spotDistance ,
an initServer.sqf , to run the GF_Fog_Change_spotDistance.sqf ,
an option for FPS limit.
Fixed :
an error with the fog spawn underwater,
an error with the vehicle fog despawn , when the vehicle is destroyed.


Author Message


Posts: 20569
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 43
In-game name: Foxhound

 
#7 Posted at 2018-11-01 09:20        
     
Thanks for the new update!
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#8 Posted at 2018-11-01 20:20        
     
Thank you very much Foxhound !

I am updating this again to fix an error.


update
Changelog:


v2.1
Fixed :
an error with GF_Fog_Change_spotDistance.sqf.


Author Message


Posts: 20569
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
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Age: 43
In-game name: Foxhound

 
#9 Posted at 2018-11-01 21:05        
     
Thanks for the new update!
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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Posts: 271
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#10 Posted at 2018-11-02 10:52        
     
Thank you very much !


.