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Country: ca
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#1 Posted at 2019-06-12 15:54        
Adding needful sounds one-by-one to the Description.ext is annoying. I want to add all the sounds by defining the class as ALL of cfgsound.

The sound browser mod, here:, has all the sounds loaded usable by defining the whole cfgsound library but I can't figure out how.

Any ideas how to accomplish this?

edit: Nevermind. I'm just dumb.

The confusion comes from the fact that the examples provided on BI wiki use in game assets for reference. This led me to believe that all sounds for "playsound" required CFGsound class. In fact, the in game sounds are-- surprise surprise-- already loaded in the game. Duh!

Defining CFGsound class is for custom sounds.

Unless I still wildly misunderstand this.

This post was edited by wogz187 (2019-06-13 17:14, 101 days ago)