Rip31st announced that he is working on a new WW2 Mod, Which the Era, Is based on the Normandy landings Of June the 6th, 1944, See the topic in the BI forums
First off I want to say "HI" to all those out there. I haven't been in the community very long. I just bought ArmA back in Feb this year and found out it's versatility. I'm a World War 2 fan. Love WW2 stuff. So that's pretty much what you're gonna get from me.
I'm in a squad that's existed online playing several different games mainly focusing on the WWII type games since 1995. I wrote a WWII realism mod a a flight sim and took it to a certain company in redmond,WA but they told me then "Online multiplayer gaming isn't popular, so no thanks" - heh that was back in 95'.
We came to ArmA because we noticed it's diversity and open source. We just got fed up with waiting for months to pass from our last game's developer before a patch would be released that might entail one vehicle. Plus the graphics were ancient from the 3D engine they were using. So here we are.
I searched and searched and couldn't find much out there for WW2 in ArmA. I've seen a lot of stuff for OFP for it. I've also seen a bunch of youtube stuff portraying WW2 with Arma's current equipment. I'm aware there are others out there making WW2 stuff for Arma right now, but my patience for wanting to play it now has grown thin quickly! I'm sure you understand. LOL. That said...
I started back in the beginning of June and made some models and a VERY large map. I've also re-done some evolution and warfare type missions. Some of you may be familiar with "31ST ALL OUT WARFARE" running on our server. So pretty much a jack of all trades.
* Now we are not trying for beauty points. We are shooting for gameplay and functionality. We aren't trying for model accuracy either as time is an issue. Fun is the goal. Some models and bugs, some don't look that great. Art is not my forte. ArmA Map makers can appreciate stretching a 2048x2048 pixel image over the area of a....well...errrr "HUGE", "SCAREY BIG" area and trying to make it look alright. Some people may notice that and be critical of it. But I've surrounded myself with people in my squad that aren't. So no worries there.
-Large scale map - 23,592 square Kilometers! (yeah thats huge) Map tested and is stable.
-Map features: 50+ towns many of which were modeled from WW2 photos ( No they aren't perfect and there's not a lot to go on in some of these towns ). Terrain & topography from NASA's space shuttle radar imaging.
-1 easter egg
-Vilas WW2 Infantry ( with permission of course ).
-rip31st vehicles(none complete yet):
-LMC(3) Higgin's style landing craft
-Hawker Hurricane MK V
-Other vehicles planned to be modeled before initial Beta release(planned):
-C47 troop transport
-Ju52 troop transport
-Several more vehicles to be added later(unplanned).
-Obstacles and trenches later to come.
-And more open to suggetions...
-Multiple multiplayer missions
-Campaign based scenarios
-Story driven single missions
-Warfare CTI type missions
-Missions that play out real WW2 battles and operations such as:
-Operation Neptune ( including pegasus bridge )
-Operation total ease
-And many more ops...etc,etc
So far with what we've already got there's a ton of fun to be had, but that's to come soon to the public with a few more vehicles and minor map touch-ups. The map is big so it needs the transport vehicles to make it happen before we can realistically start testing.
People seem to fret with big maps because of the lack of gameplay going on and travel time. But this map is so versatile because of it's size, its easy to play out several different types of scenarios which don't have to cover the entire map:
In-Town scenarios, town VS town fighting. Wide open expanse tank type battles, large scale air battles. Everything from small scale tactics and large scale strategy. Many different towns and missions to play out.
The squad status tab will be included in some of the missions to further refine control of AI.
Think of the possibilities. You could play everything from a quake type shoot em up to a long lasting several day campaign. Everything from Airborne assault to a furball. You could command a panzer division while HE111's are leveling Cantebury. Whether it's for the person who likes to log on for 15 minutes or 5 hours at a time, we will have something fun for you. OR someone that likes the teamwork aspect or going solol. That is if WW2 is your kick.
Now some of my squaddies seem to think we've bitten off more then we can chew, but since June, that's only a few month's I've popped out a bunch of equipment and made a respectable map. They were suprised to see how much I've done in such a short period of time.
Anyway onto the pics. Anything and Everything you see is subject to change and isn't final til I say. LOL The screenies aren't high quality.
You can view the 31st Normandy mod - WW2 gallery here
This post was edited by Big (2008-10-12 06:42, ago)
Due to the size of the map you can have full scale operations that can go on for days, Apparantly it takes over three hours to jog to the other side of the map, Not including the Channel. You won't be able to walk to the battle, But will have to take a Transport Aircraft to parachute out over the target. Also, Sometimes travelling from different towns in a truck may require to stop at a petrol station inbetween.
There will be almost real life distances between each City..
It is very very impressive.
I will PM Rip31st to see if he will include battleships or Destroyers.
Edit: He and others are currently working on Battleship models.
This post was edited by Blackhawk (2008-08-22 10:58, ago)
Hi! I'm new here to these boards and somewhat new to this community. I just wanted to share some additional information regarding this MOD WIP:
This week we've pretty much been on a testing rampage. We've open up a test server open to the public for those that want to share in helping develope this mod. The information regarding downloading and trying out this equipment can be had by sending a PM to me. I can direct you to a download along with the corresponding information you need to help us out.
Various test sessions are organized on the test server. Times are random as developments occur and new missions are created. Usually those involved are setup on MSN Messager and our Teamspeak server. If you would like that info you can send me a PM.
Along with the testing this week some fixes have taken place:
-C47 now has map icon
-C47 now has picture icon
-C47 props rotate properly
-C47 Lowered pitch of engine, sounds better
-C47 Removed Weapons (FFAR,vickers)
Future fixes for the C47:
-add interior cargo cabin
-add new exterior textures
-adjust flight dynamics ( flys okay now, but we want it to fly better)
As far as development go. There are now several people involved within the WWII ArmA community. Serveral folks are onboard. Here's a look at what's coming up soon:
NEW STUFF IN WORK:
-Additonal Infantry are currently being added to the mix. (This will add a very large variety of infantry to choose from when playing WWII on a server.
-There is another 109 in work and the current 109 we have is being re-textured.
-A couple of GMC trucks
-A couple opel blitz
I will keep you posted as things develope. As items are semi-complete and added to testing, accouncements will be made on it's availability and credit will be given to those individuals responsible.
-JU52 cockpit, cargo cabin, and multi-weapon position.
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