Forum Jump :

Author Message


Posts: 12
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 50
In-game name:

 
#1 Posted at 2008-08-30 20:05        
     
Back when I first started learning about modeling and config for ArmA I started by playing around with the models released by B.I. This was one of the first things I created using the hotel and a little snip and chop. Recently I add a helipad to the top. Several of my friends said I should release it, so here it is.

screenshot
screenshot2

Intallation:

place the tallbuilding.pbo and the tallbuilding.pbo.citylife.bisign in your arma/addons folder, it is recommended that you make a mod folder for this and other non-official addons as some servers require that your arma/addons folder be clean.

Where to find in editor:

the building part will show up in empty>tallbuilding

Use:

to use the tallbuilding, you must stack the icons in editor.
ex: place the tallbuilding-base on map then place tallbuilding-1, then move it directly over the icon from the tallbuilding-base, when you see the name change from tallbuilding-1 to tallbuilding-base let it go, it is now place correctly for stacking. repeat for each piece.
There is very few place on any of the bi maps that have large enough flat spaces for a building of this size, so instead of 4 land contacts there is only 1. This may cause some of the base to be embedded in the terrain. to fix this use:
this setpos [ getPos this select 0, getPos this select 1, *]
in the init field of the object, where the * is replace with a number, ex: this setpos [ getPos this select 0, getPos this select 1, 5]
you will need to play with the number til the object is at the height you require. You will have to do this for each tallbuilding piece. Depending on the height you end up with place other objects to keep players from under the building such as walls,sand bags, etc. you may need to add stairs to the outside as well so people can get into building.

Known issues:

no shadow for the helipad at this time
some hang up on stairs to helipad, it is useable bu you may hesitate a bit going up and down.

other notes:
this building is between 14-16 floors including helopad.
all the ladders work on all floors.

Usual liscencing, disclaimers etc apply.
This 7z has been scanned by my software and found to be virus free, it is recommended that you scan it as well.

I would like to see any missions made with this, so let me know :)
download

This post was edited by Col.Sniper[Recon] (2008-08-30 20:48, ago)


It is better to die on your feet, than to live on your knees

Author Message

I.M.G  



Posts: 1
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#2 Posted at 2008-08-30 20:38        
     
Yes, I've seen and played with this, 'very innovative', I loved the concept.


Advertisement


Author Message

BOSS  



Posts: 370
Rank:


Level: Member

Country: uk
Location: norfolk england
Occupation: driver forklift
Age: 56
In-game name: boss

 
#3 Posted at 2008-08-30 21:00        
     
yeah cool addon top quality, and i am sure it's going to be well used keep up the good work.


Author Message


Posts: 189
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 26
In-game name:

 
#4 Posted at 2008-08-31 01:04        
     
hmmm mmm mm...TASTY!


Author Message

Big  

Armaholic icons master


Posts: 5559
Rank:


Level: Former Staff

Country: es
Location: Who knows
Occupation: Industrial Engineer
Age: 44
In-game name:

 
#5 Posted at 2008-08-31 05:29        
     
Thanks, here is armaholic entry:

- Sniper's Tall Building


Author Message


Posts: 12
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 50
In-game name:

 
#6 Posted at 2008-09-01 00:04        
     
Updated TallBuilding.

fixed:
shadow on helopad
hang up on helopad stairs fixed
stairs and deck on helopad no have footstep sounds.

tallbuilding update download


It is better to die on your feet, than to live on your knees

Author Message


Posts: 20602
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 43
In-game name: Foxhound

 
#7 Posted at 2008-09-01 08:05        
     
Thanks for the update Col.Sniper[Recon] :thumb
I have updated the download page and made some news about it.


- Sniper's Tall Building

Visit my family webshop desteigerhoutshop.nl.

Author Message


Posts: 53
Rank:


Level: Member

Country: uk
Location: West Yorkshire
Occupation: Proffesional Developer SQL/ C#/C/C++
Age:
In-game name:

 
#8 Posted at 2008-09-01 12:23        
     
Nice work, bud.

Safe than Hill 101 eh?


Author Message


Posts: 12
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 50
In-game name:

 
#9 Posted at 2008-09-01 17:50        
     
heya BarmyArmy long time no see


It is better to die on your feet, than to live on your knees

Author Message

Loki  



Posts: 123
Rank:


Level: Member

Country: us
Location:
Occupation: Loki
Age: 47
In-game name:

 
#10 Posted at 2008-09-01 21:57        
     
i put this in the comments before i found this thread...

nice addon... any chance of getting the building positions put in? scripts like the random house patrol can not find any positions and move on to another building.

thanks
loki


Author Message


Posts: 12
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 50
In-game name:

 
#11 Posted at 2008-09-03 23:17        
     
sur ei can try it, I'll let you know


It is better to die on your feet, than to live on your knees

Author Message


Posts: 12
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 50
In-game name:

 
#12 Posted at 2008-10-26 17:26        
     
I havent forgotten about this project but the ai pathways are turning into a bigger pain in the a** than expected. I believe i have it figured out now and should have it updated soon.


It is better to die on your feet, than to live on your knees