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#1 Posted at 2008-09-18 03:59        
     
This site right here started me on ArmA. So if you all think this Modifcation is too crazy... well you can always turn off the bots, anyways besides that I have High Performance Laptop which has enough juice to run this baby perfectly at 96 players/ai on screen Very High settings because of view distance. Thanks to mankyle at the iB forums it was him why I got into scripting. So therefore the AI now will use all Heli's to the way commanders set it. I'm trying to correctly add all the make sense content without DL Addons from Original ArmA and it's Expansion so I added the Army 4x4 (RACS) for the Resistance which they use! The Hilux and Datsun for the OpForce! I felt they were not to equal with the US, But I want to add the 6Rnd GL from the Expansion to the game, the one that they sometimes call an Hammer. Anyways I'm trying to get My constantly tested files on the net for everyone to try out on "LAN". Not the Internet I don't think any servers could hold a Real Time 64 vs 64 War with more in the mix of that... anyways if ya want it here's my email:
Remember my starting ideas came from Mankyle...

Scratch that here ya go play on LAN for a while set how many bots you want I cut AirCraft prices down at resonable rates and I even refined somethings ManKyle didn't Mention, oh this means AI spawns all vehicle except airplanes on there on I'm looking into that as we speak!!
http://hosted.filefront.com/computica/

You all can play it online if you want too... You know what I wanted to talk about why this modification is diffrent, there's never a dull moment! (Traveling can be dull) But the beginning of the whole thing is cool! After the units reach so far out towards the first town as soon as 2 AH-6 and 2 MH-6's hit the air everyone on the ground hits the floor not only that you'll be exposed in the open. You just don't want to be the one unlucky one to get hit from airborne missle fire. At first go solo don't even worry about your team (You can have up to 18; why somebody mentioned it.) Just give it a test run, AI will build there own choppers, our you can set your AI team too. Don't worry I tested this all out myself! AH-6s and MH-6s go out in pairs some times so there more prone to stick around base, Attack choppers like K-50 go solo... It won't be so apocalyptic either. I'm starting to feel that the N&S map is too big. South Sara is more well evenly rounded with a mix of desert and grass terrain, which will make land and air battle interesting. Today one of my K-50s got shot down and crashed landed into an office buildings so no telling what A.I. Choppers will do when your not around, I was happy I didn't have to implement any attack A.I. so I'm happy. But i want to make more use of transport ships. Comp Out.

This post was edited by Computica (2008-09-18 06:37, ago)


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#2 Posted at 2008-09-18 05:29        
     
Hi and :welcome to armaholic.

This is a mission, isn't it?, then why don't u post it on missions forums instead of scripting section?.

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Posts: 19
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#3 Posted at 2008-09-18 06:26        
     
Oh my fault I've done a lot of scripting and I need to figure out which files give the A.I. it's Automatic movement to capture and if so how close would 1 A.I. unit have to be to Buy planes... That's my next main phase, I'm going to keep working on the 128 player Saralite map for now though, I'll give it a rest for now though *Yawn*...

EDIT 2:
Alright I'm back and I succecfully checked on the Moto Assault Group which a A.I. team of 6 will use Dirt bikes for a quick intrusion... Give any feedback or ideas... I had an Idea if the A.I. owned Mi-17 (or any other transport Choppers) could parachute sitting man automatically so I'm thinking about that... any other ideas would be nice right now...

EDIT 3:
Ok I fell in love with the Sakakah_Al_Jawf Warfare map so I'm gonna add up to 32 player support A.I. Choppers Grenade Launcher for the East side and... Motorcycles I guess...

EDIT 4:
I was thinking there should be something more at the barracks to do. Any Ideas? Is there any such thing as automated turrets that exsits in the game?

EDIT 5:
Ok I made a 24vs24 48 player Version Sahkaka Al Jawf or what ever the name... Anyways Not many bugs on my side but I did include the content from Queen's Gambit, I gotta test out the MERCs and I still don't know how to include the Hammer GL Ammo to the ammo list, the only way I know is by switching the ammo (East side only) to AK47 clips (not SD) then Clicking on the HAMMER on the Weapon list (which works perfect) the game automatically will convert them (Ak47 ammo [NOT SD CLIPS!]) to 6 clip shells...

This post was edited by Computica (2008-09-19 19:17, ago)


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#4 Posted at 2008-09-23 18:28        
     
My newest test is done for Sakka Al Jawf, only error that is no biggie at all it just tells me that I forgot the ";" at the end of an Exec command I'll fix it later, Just go to the file front link and when you play notice all the cool things A.I. will do. The A.I. Perfectly uses the choppers like there supposed too, and for those who like constant action and big battles, well this is sort of for you...

This is basicly the Wafare 1.1 version of Sakaka Al Jawf with extra A.I. stuff unlocked. An Content from Queen's Gambit thrown in. Although the 6G30 works I don't know how to add the ammo for it in the ammo list...

UPDATE (1/28/2010): This is really old and was just a test gamemode but here it is http://www.armaholic.com/page.php?id=4344

This post was edited by Computica (2010-01-28 17:56, ago)