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Myke  

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#1 Posted at 2008-10-09 23:28        
     
***UPDATE***

GLT Signs 1.1 (previously GLT Billboards)
=========================================

This pack contains 12 objects which can be textured on your own (in fact they have to, or they will be transparent/invisible).

Sample pictures are also provided in the templates folder. For each sign you'll find a .png with a pic. Use this to create your own road signs or billboards.

After creating your own .png pic, you have to convert it into .paa format. Also keep the ratio in a power-of-2 aspect (64,128,256,512,1024) or it will not work properly.


Classnames:
===========
glt_billboard_big
glt_billboard_narrow
glt_mapstand
glt_roadsign_octagon
glt_roadsign_rectangle
glt_roadsign_round
glt_roadsign_square
glt_roadsign_triangle
glt_stand_sign
glt_wallmount_40x120
glt_wallmount_150x50
glt_wallmount_300x90


For each object you'll find a corresponding .png in the templates folder. Only exception is the glt_mapstand but this object you know as board with the Sahrani or Rahmadi map.

To add the textures, use this line in the init of the objects:
this setobjecttexture [0, "name_of_pic.paa"]

All objects have one plane that can be textured except the glt_stand_sign (you know them as the "Danger" signs). They can be textured each side for it's own. Just replace 0 with 1 for the other side.


Known bugs:
===========
No known except the fact that setobjecttexture has to be re-applied after loading a saved game in SP. But this is an arma bug.


Credits:
========
All Objects are original BIS models. Some minor changes were made by myself.

Sample screenshot:



DOWNLOAD:
GLT Signs addon

This post was edited by Myke (2008-10-11 14:05, ago)


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#2 Posted at 2008-10-10 02:58        
     
That's creative :yes


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Big  

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#3 Posted at 2008-10-10 04:14        
     
Nice, page added (also on your post).


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vikk  



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#4 Posted at 2008-10-10 04:47        
     
so this is like the custom flag thing? just billboards?:dozingoff

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Vikk[TG-Regular]
Killing bad guys one bullet at a time

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#5 Posted at 2008-10-10 07:33        
     
we think, it's a great idea ,even we didn't try it yet.
we can use the billboards like to put the units badges and flags on it,so for the first time we can do it in an eazy way.it will be useful,


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#6 Posted at 2008-10-10 08:49        
     
Great. Finally someone has done this. I remember requesting this 1.5 years ago.

How difficult would it be to include other sign objects, like any one of the little signs, like: 'Danger East', 'Danger!', etc, objects?


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Myke  

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#7 Posted at 2008-10-10 10:35        
     
How difficult would it be to include other sign objects, like any one of the little signs, like: 'Danger East', 'Danger!', etc, objects?
I guess this would be a 30 minutes job. Noted.


@Vikk
Yes.


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nuxil  



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#8 Posted at 2008-10-10 11:14        
     
i smell ingame Advertising here :p


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Myke  

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#9 Posted at 2008-10-10 11:28        
     
There is a little error, no big deal.

Opposite as on-model-textures, the applied texture has to have a size with "power-of-2" ratio. So the 512x456 probably wont work.
However, you should still use this size to create the texture so it looks correct. When ready, scale it to 512x512. Now it may look odd as it is stretched to one side but applied on the billboard it will have the correct ratio again.


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#10 Posted at 2008-10-10 16:11        
     
Awesome thanks Myke ;). Now Its just a matter of time before you see familiar brand names in Arma :p

:lol


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[MCF] Frantz  

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#11 Posted at 2008-10-10 16:14        
     
Myke : There is a little error, no big deal.

Opposite as on-model-textures, the applied texture has to have a size with "power-of-2" ratio. So the 512x456 probably wont work.
However, you should still use this size to create the texture so it looks correct. When ready, scale it to 512x512. Now it may look odd as it is stretched to one side but applied on the billboard it will have the correct ratio again.

Added to the download page informations. Great idea Myke. :)


All hail Foxhound, our beloved leader, our great guide to the ArmA news, HAIL FOXHOUND !!! XD

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Myke  

Mc Script


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#12 Posted at 2008-10-11 01:02        
     
***UPDATE***

GLT Signs 1.1 (previously GLT Billboards)
=========================================

This pack contains 12 objects which can be textured on your own (in fact they have to, or they will be transparent/invisible).

Sample pictures are also provided in the templates folder. For each sign you'll find a .png with a pic. Use this to create your own road signs or billboards.

After creating your own .png pic, you have to convert it into .paa format. Also keep the ratio in a power-of-2 aspect (64,128,256,512,1024) or it will not work properly.


Classnames:
===========
glt_billboard_big
glt_billboard_narrow
glt_mapstand
glt_roadsign_octagon
glt_roadsign_rectangle
glt_roadsign_round
glt_roadsign_square
glt_roadsign_triangle
glt_stand_sign
glt_wallmount_40x120
glt_wallmount_150x50
glt_wallmount_300x90


For each object you'll find a corresponding .png in the templates folder. Only exception is the glt_mapstand but this object you know as board with the Sahrani or Rahmadi map.

To add the textures, use this line in the init of the objects:
this setobjecttexture [0, "name_of_pic.paa"]

All objects have one plane that can be textured except the glt_stand_sign (you know them as the "Danger" signs). They can be textured each side for it's own. Just replace 0 with 1 for the other side.


Known bugs:
===========
No known except the fact that setobjecttexture has to be re-applied after loading a saved game in SP. But this is an arma bug.


Credits:
========
All Objects are original BIS models. Some minor changes were made by myself.


Download:
GLT Signs addon

This post was edited by Big (2008-10-11 07:17, ago)


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Big  

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#13 Posted at 2008-10-11 07:17        
     
Thanks, armaholic mirror updated.


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Myke  

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#14 Posted at 2008-10-11 11:51        
     
erm...another update....on 2 objects were errors about "missing .paa". Fixed now as version 1.11

Changelog:
==========
1.11
- fixed error "missing sample.paa".

1.1
- added 10 new objects

1.0
- initial release


http://www.armaholic.eu/public/glt_signs.7z


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Big  

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#15 Posted at 2008-10-11 12:11        
     
Armaholic mirror updated