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#121 Posted at 2009-02-04 18:28        
     
dcb : Are sound mods compatible? :)

Ehm, maybe search a bit through this topic?

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#122 Posted at 2009-02-04 21:28        
     
Sorry Foxhound :blush

This post was edited by dcb (2009-02-06 11:09, ago)

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#123 Posted at 2009-02-04 23:27        
     
I just downloaded ACE and I think its the most amazing Mod ever made. It should be used for ArmA 2!
But Im having one annoying problem, it seems that sometimes the textures just dont load or they rapidly turn on and off.
Everything just remains fuzzy. \
Does anyone know a fix to this or a reason its doing this!?

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#124 Posted at 2009-02-05 00:09        
     
Hi Enad pop over to the ACE forums at http://www.acemod.net/forums/ where im 90% sure some one has reported this problem already in the bug forum worth a noesy.


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#125 Posted at 2009-02-05 21:54        
     
I cant find anything there. :(

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#126 Posted at 2009-02-06 03:23        
     
Nope i never found anything either Enad i would deffinatly report it to the ACE guys mate.


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#127 Posted at 2009-02-06 14:18        
     
Enad: It would be helpfull in your case to start with posting your system profile like CPU, PGU and ram. It all sounds like a simple underpowered system imho. Keep in mind the ACE mod uses pretty high resolution textures in some weapons and the some models are fairly high poly compaired to other weapons.
Dropping your shadow detail level would be the first thing you can try to gain more power for the rest, same for viewdistance.


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#128 Posted at 2009-02-06 20:09        
     
GTX 295
Core i7 920
Ultra 1000 Watt PSU
Asus P6T6 WS Revolution
2 GB OCZ Gold Ed. DDR3 RAM

I doubt that this is an underpowered computer...

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#129 Posted at 2009-02-06 20:24        
     
Your signature said that :D

Question to the ACE Developers, while this is probably a stupid question, your current vehicles are awesome, are there any more being implemented?

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#130 Posted at 2009-02-09 19:35        
     


About 3 weeks after the previous patch release, we are proud to present Patch 2 to you.
Numerous bug fixes, feature adjustments and additions have made it into this Patch, see the Changelog link below.

Changelog: http://www.acemod.net/wiki/Changelog#v1.02


Update - 591MB (already have A.C.E. installed)
You can update your Mod by running the included Updater (Windows Start Menu, or @ACE\Tools folder), or by downloading from below mirrors
(In case you update with the updater, if you get a message about sixarma-updater.exe being in use, please close the black dos window, and click Retry)

Full Setup - 702MB (for new/re installers)
Enjoy!

This post was edited by Aushilfe (2009-02-09 20:23, ago)



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#131 Posted at 2009-02-09 19:47        
     
Hooah good deal, probably asked before, but can I continue a mission I was making on ACE 1.01 if I am playing 1.02?

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#132 Posted at 2009-02-09 19:54        
     
Yes. There are a few changes that could effect your mission. But should be fixable with a few quick changes. SCAR SD + GL versions were removed and the Rucksacksystem changed. We try to keep the versions as compatible as possible.



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#133 Posted at 2009-02-09 19:56        
     
Alright I'm not using any HK or SCAR varients for it thank god, thanks Aush! :)


[edit] Works fine, just tried it. Thanks Aush!

This post was edited by dcb (2009-02-09 20:47, ago)

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#134 Posted at 2009-02-09 20:33        
     
Thanks a lot for informing us Aushilfe :thumb
I have updated the news and both download pages for the full mod and tha patch.
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#135 Posted at 2009-02-09 22:05        
     
Good Job, I love the mod, But I have a few problems. I can't drag, jump out of a heli/plane, or be wounded. It used to work with 1.0 but it stopped in 1.1. Any help?