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#31 Posted at 2009-01-02 13:26        
     
DaSquade : @nightfox: You mean stock ArmA units or 3th party unit addons? If it is the last, you might want to check if your mod folder with those addons is actually loaded. Also, it might help if you can sort of list what you are missing...in case they might conflict.

3rd party units. I figured I should have made a list, here's a few units off the top of my head:

2003 style US. Marines
Short Grey & Orange Aliens by colonel well
SWAT Units by Dren
Police Units by SWAT-GUY
Aliens by Ryan_D (the vehicles show up, but not the units)

A bunch more, I can go into the game if needed.

They all work, if I use the SLX mod instead of A.C.E. for example, they're listed in the editor.


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#32 Posted at 2009-01-02 14:37        
     
@soldier2390 to get medical supplies to use on a injured player or soldier kneel beside them and examine them and it will come up with a prognosis like 'heavy bleeding' then to provide treatment make sure you have unpacked some medical supplies into your pistol ammunition slot and then in the action you should see to provide the treatment like 'inject morphine'. hope this helped

also one more thing i have heard people talking about extra medical supplies like IV bags, plasma bags im just wondering is it in the mod (havnt found anything like it) or just rumours floating around?

cheers

This post was edited by FEAR (2009-01-02 15:17, ago)

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#33 Posted at 2009-01-02 14:50        
     
@ Nightfox and DaSquade

I have the same issue - Im trying to continue editing a mission and some of the actors are no longer in the list - if I try to move or update a current actor (Serbian forces) it overwrites them with an ACE actor - not a big issue - if I deactivate the ACE mod I can reenter the Serbian actors later and they run fine once I reactivate the ACE mod.

btw, love the mod specifically so far - the steerable parachute, and the inury effects, bleeding out, ringing ears, and the last view b4 I cross over - very cool.

also the rain particles are brilliant, and the mist which settles in the trees after the rain passes.

quick question - I dint understand the Wiki re: enabling Snow - where do I do it - from within the game or elsewhere - I hope I dont need to unpack any PBOs for it.

thanx in advance


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#34 Posted at 2009-01-02 18:50        
     
Hi

I like the A.C.E mod very much, and i know its still a beta, but why is there no normal civiliens??
and are you using some models from operation flashpoint?? becouse the Chinook looks like that:)
why not use the one like Project Racs use, its a very nice model.

Dennis

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#35 Posted at 2009-01-02 20:48        
     
thanks fear! that helps some but for some reason when i do all you said i still have the same problem. it only say something like reload morphine i dont get a inject mophine action? thanks for anwsering the question! and this one in advence!

"Respect is the key to life... with out it we have nothing"

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#36 Posted at 2009-01-02 22:10        
     
@soldier2390 i not 100% sure what this problem is caused by, i would suggest keep trying to get a output as it could just be random error occuring or maybe you could contact the ACE dev. team.

This post was edited by FEAR (2009-01-02 22:47, ago)

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#37 Posted at 2009-01-03 02:29        
     
Lightspeed : @ Nightfox and DaSquade

I have the same issue - Im trying to continue editing a mission and some of the actors are no longer in the list - if I try to move or update a current actor (Serbian forces) it overwrites them with an ACE actor - not a big issue - if I deactivate the ACE mod I can reenter the Serbian actors later and they run fine once I reactivate the ACE mod.

Find a solution for our problem. User RyanKaplan from the ACE forums told me this, works perfectly.

[quote=go to arma/dta/ace/ace_clientside_config.hpp
find line: #define ACE_SCOPE_SHOW_BIS __hidden change it to: #define ACE_SCOPE_SHOW_BIS __visible
save file. launch ace][/quote]


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#38 Posted at 2009-01-03 03:38        
     
cheers Nightfox

now if someone knows how to enable the Snow.....


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#39 Posted at 2009-01-03 23:15        
     
jlee1987 : Is there now, or intent for later, a way to load incapacitated or killed soldiers into vehicles? Also - what do the IV bag, plasma bag, tourniquet, and large bandages do as I have found no application for them yet.

Still wondering about these questions - anyone know?


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#40 Posted at 2009-01-04 05:15        
     
Are you guys going to release a AH-64d? because i seen pictures of them in other forums! but they might have been in the iraq modern warfare mod forums! im not sure but thanks anyways!

"Respect is the key to life... with out it we have nothing"

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#41 Posted at 2009-01-04 16:18        
     
hi.

why is this happening, ive never seen this before using ace?
i tried without mods except ace and restarting game, no help...
http://i40.tinypic.com/16m2hhi.jpg
without ace its working fine, using ace smudges and distorts all players faces.


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#42 Posted at 2009-01-05 11:02        
     
Ace for some reason doesn't even effect my game at all, even if I open play Arma with ACEMod.


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#43 Posted at 2009-01-06 01:02        
     
Question. How can i use the mbg_cartridges.pbo with the A.C.E mod? This mod is unbelievable cool is like have a new arma.
Sweet!


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#44 Posted at 2009-01-06 03:15        
     
I keep getting a message at the launch of the game that says " arma/dta/ace/ace_clientside_config.hpp Not Found"


Can anyone Help me???

Any ideas as to what has caused this, i have Uninstalled and reinstalled and the same message comes up.
Any help would be very useful


MitchArma


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#45 Posted at 2009-01-06 04:42        
     
Might be cause "ace_clientside_config.hpp" is not inside "Arma/dta/ace/": do you have controlled in your Arma root, inside dta folder if is it there the Ace folder wich contains ace_clientside_config.hpp?