I understand your questions on the time it is taking to get answers for you. Here is the situation... I have sent over all of the questions, but a lot of these require technical input to make sure we get the correct answers for you. The event was scheduled but the release date coming forward has added extra work for the team at 505 and BIS. They want to ensure that everything is in place to make sure the 19th June runs smoothly. So the time we had with them and the developers this week and last was taken up by this development. The guys over at 505 and BIS have also had other event this week, meaning they have been really busy.
So moving onto next week, we should be able to get more time with the people we need in-order to answer your questions.
Apologies again for the time it is taking but please bear with us. We will get back to you with answers.
No apologies necessary, but I've got two more for you, if I have'nt already exceeded my limit.
This one is a persistent continuation of a previous question and is directed to those in BIS' front office...and while I don't expect it to be answered any time soon (or at all;)), here goes anyway.
Regardless of whether they (BIS) want to -understandably- call all the shots and are wary of getting into bed
again with another large publisher that ends up screwing them in the end (read CM), or possibly one that makes
demands to fundamentally change the programs content/mechanics and turn it into something other than what
was intended, why was N. America -and its potentially huge market- treated as an afterthought and neglected yet
Considering that most consumers will opt for what is currently available on the shelf at their local store, or that
in these current economic times, might be limiting their purchases with their disposable income, or prefer to
have a physical copy of the program or can't (or won't) jump through all the hoops required for the digital option
-that is if it is even available in their market, etc., the release of Arma2 is likely to come and go without notice over
here by the mainstream if it cannot be found.
And then it goes without saying that not having a NA distributor in their pocket at this stage of the game (what
with its inevitable and unreasonable delay to market) only serves to concede the New World to OFP: DR and its upcoming release...and given the bad blood between these two camps, this can not have been overlooked by BIS, could it.
According to reports out of the Showcase press event, inquiries regarding a possible N. American distributor were
met with a pat "discussions are preceding" response...if it is not too much inside baseball, just when were those
Hey guys ive never played ArmA but ArmA 2 looks awesome, the only question i have is that I have no idea where i will be able to purchase it I would rather avoid online purchases if I can help it but does anyone know what stores will sell it or order it for me?
Hi, I have a few questions if someone cares to investigate. I managed to get the language file and have a look in that, although I am waiting for the 505 release for the actual game. The language files had some really nice surprices in there, but unfortunately both VBS2 and Arma1 stuff was mixed in there, so I'm not sure if what I found is VBS2 only or if they actually exist within Arma2. So, the questions:
1) Does the G36 exist in Halo SD and MG36 variants? Important to build a squad based on G36 ammo.
2) Are there new ammo crates, and do they have different appearance to eachother?
3) Does Arma2 have GL based smoke? Very useful for fireteam leaders.
4) Are there really new artillery munitions as shown on the Arma2 weppage? How about mortar munitions? And do the 'work'.
5) Does the M107 and KSVK now have proper anti material ammunition, or is it ball only also this time?
6) Does east and west use the same binocular? I'm hoping for two so we can mod a spotter scope using client addon only.
Also I'd like to see images/videos from a a nighttime non NVG battle where indirect smoke and illumination is used. Anyone?
Not discounting that hindsight is 20/20, but what was the initial reasoning behind BIS' decision for the early (German) release?
For anyone running the early release...a couple of simple AI tests, and a general question...if you could be bothered.
In the editor, drop a Safe OpFor squad, with a Defend order, on the outskirts of a village, equip yourself with a HMMWV gun truck along with a couple of AI teammates out of LOS 1500m away, and then in the vehicle (w/AI driver) slowly make your way towards the town. 1; Once contact is made, and you order your driver to backup, does he reverse...or proceed to make some sort of convoluted Y-turn or worse, actually advance into the incoming gunfire?
2; How far out are you/were you detected, as best as you can determine by change of OpFor location and/or formation.
3; From the Weapon Station of the HMMWV, can you use your personal inventory (read binoculars) or are you slaved to the M2 alone?
Although I actually find some shortcomings, like apicm/dpicm (airburst delievered ordnance, we'll see how WP works out), convergence control, illumination spread missions, and proper vt fusing (for airbursts), I think the current system is a wet dream come true. At least I am sitting here just crying :D
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