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#136 Posted at 2008-03-07 02:03        
     
You cant choose the weapon attachments just the weapon.

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#137 Posted at 2008-03-07 02:09        
     
JB : You cant choose the weapon attachments just the weapon.

So.... how do you know whether or not your getting an aimpoint or acog? or silenced and what not?

In ArmA, they sort of had all of that in the game, but the way they worked it out was that the Sf man would say carry a silenced aimpoint, the rifleman would have a reg aimpoint, and i think designated had an Acog scope (ive screwed with the configs)

But in Vbs2, it isn't like ArmA right? You dont select "Us Soldiers--->Rifleman 1" and boom your done? I mean, you need to go into the weapon menu and select a weapon right? Can you at least specify the type of scope there?

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#138 Posted at 2008-03-07 03:45        
     
No, the weapon models are the same as in ArmA. It is not possible to "mod" weapons like in Americas Army for example. The engine doesn't allow this. So for each modification you need to have a new weapon model, no difference between the two products here.

What you can do in the new Editor is that you can select a unit, and then you can mod this unit as you need it. Like placing a regular rifleman (with a M16A2) and give him a M16A4 ACOG. Then you can save this new created so you can access it later again.


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#139 Posted at 2008-03-07 05:59        
     
W0lle : No, the weapon models are the same as in ArmA. It is not possible to "mod" weapons like in Americas Army for example. The engine doesn't allow this. So for each modification you need to have a new weapon model, no difference between the two products here.

What you can do in the new Editor is that you can select a unit, and then you can mod this unit as you need it. Like placing a regular rifleman (with a M16A2) and give him a M16A4 ACOG. Then you can save this new created so you can access it later again.

Ah, I see, thank you :)








Now I need to decide If I will purchase VBS2 or this... : [

Edit: Bahgh, Vbs2 all the way =j

This post was edited by chip360 (2008-03-07 15:39, ago)

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#140 Posted at 2008-03-08 18:18        
     
Few screens,




The New Unit editor



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#141 Posted at 2008-03-08 23:04        
     
Monk, thank you for the screens! I eat this stuff up, hmm... is the first pic in Mp? I cant say I've eer seen the Ai crouching and looking in all dif. directions like that in ArmA (without manually telling each one to crouch and the direction I wanted to face in)

very coolio

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#142 Posted at 2008-03-09 04:03        
     
Is this editor in VBS2 v1.18?


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#143 Posted at 2008-03-09 12:13        
     
bigstone : Is this editor in VBS2 v1.18?

No it;s in the 1.19 beta,part of the VTK kit.


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#144 Posted at 2008-03-09 18:45        
     
Predator UAV


Global Hawk UAV


Predator UAV Interface



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#145 Posted at 2008-03-09 22:32        
     
Oh my gosh, the Global Hawk is a Beauty.

Edit: What are "Personal Items"?


This post was edited by chip360 (2008-03-10 04:22, ago)

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#146 Posted at 2008-03-10 11:57        
     
Personal Items are your own personal weapon,bino's,side arm etc that you can use while on top cover of vehicles


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#147 Posted at 2008-03-10 12:28        
     
Thats a feature I personally like really a lot.
You can now use the bino's to scout ahead while not having to leave the vehicle, that annoyed me for as long as I play this engine.
Same goes for leaning in Bino mode :D

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#148 Posted at 2008-03-12 00:40        
     
I know this isn't VBS2 per say, but did you guys remember any scripts for Armed Assault that allowed you to drag a dead or wounded soldier out of the heat of battle? I thought this was a pretty cool feature in VBS2 (and im impressed that you can load them up into vehicles, even the dead)

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#149 Posted at 2008-03-12 00:43        
     
Not for ArmA, no. Keep in mind that you need custom animations for that.

There was one mission for good ol' OFP where you had the option to drag bodies, it was scripted and well... was looking not even close to what we have in VBS2. Now if only I could remember the name of it.


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#150 Posted at 2008-03-12 00:56        
     
I think I heard that in a trailer for XAM mod there was such an animation used, maybe they were using Vbs2 and not Arma when they made the trailer...

Also, in the recently released Fight For Nogova Mod it says the following for the medic class which interested me:

Download Section:
- Medic - he can only heal the light wound,but he'll automatically carry badly wound soldier back to nearby MASH.
\ New wound system - Once hurt soldier may bleeding,he can use your First Aid ability to stop bleeding, AI will automatically first aid when area clear, if soldier taken too much hit he may unconscious,unconscious is not dead, unconscious soldier looks the same as dead man(you can still use the trigger "Anybody,not present" as well, because these unconscious soldier will not belong to his Original side) but still can be turned,medic will automatically take him to nearby MASH(you need to place it from <TR-Support/MASH(USMC)/MASH(SLA)/MASH(RACS)>). the friendly medic maybe willing to do this too(if RACS friendly to West,the RACS medic will help West wound soldier),when in MASH,wound soldier will recover slowly,when he recover he'll automatically return to his squad.
\ The damage taken - Now soldier won't die so easily,he can take more damage from hands and legs,before unconscious I mean.

Could these be such a thing? I really did not want to try the FFN Mod because I was very dissapointed in their choice to add in a whole bunch of other giberish I already had (I really wish theyd kept the RealM136 for example out).

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