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#16 Posted at 2009-05-29 20:37        
     
[KH]AlphaGuerilla : [quote]RumpleForeSkin :
Oh for the love of God please please will someone make a video of the MLRS firing?!?


Heres a MLRS firing video very short range but it gives a picture of what they are like.
[/quote]

Sweet! Thanks a bunch.. could you get one of the actual Launcher though? I'd love to see if they got the sounds and flash right


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#17 Posted at 2009-05-30 03:17        
     
How about the medical system? Is it still "run up and heal on me" type deal? Can you please show what the different medical situations that you can come across? Thanks if you can. :)


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#18 Posted at 2009-05-30 08:42        
     
I find two videos from the editor majorfreim in youtube
one is arma 2 1st. ingame check ^^



the other is arma 2 1st. ingame check 2 ^^

This post was edited by Foxhound (2009-05-30 09:10, ago)


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#19 Posted at 2009-05-30 09:11        
     
More new videos posted on the BI forums by different people.













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#20 Posted at 2009-05-30 11:18        
     
OMG!! Please tell me he didn't get into the UAV but is operating from the ground(because otherwise it is useless cause that is what UAV's are for-if it is destroyed then pilot stays safe)!!! Also MLRS gunners position is so prehistorically made(in OPF1 CoC did it better)!


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#21 Posted at 2009-05-30 12:11        
     
You saw correctly you need to actually get in the UAV to use it. I know its lame but atleast we have an UAV now.


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#22 Posted at 2009-05-30 13:35        
     
Could someone post a video about Player controlled MLRS with Artillery module?

http://community.bistudio.com/wiki/Artillery_Module
The Artillery Firing Interface

If you just want to play around with the Artillery as a player, you can do so by doing the following. Set up a static Artillery vehicle (empty). Put an Artillery GameLogic on the map. Then, start the game and get into the Artillery.
You will see an option to target the artillery in your action menu. Clicking this brings up the artillery firing interface map. Each fall line on the map shows the fall altitude of your shell (or mortar round) at a given elevation and azimuth.
Note that you will need to be using ARTY ammo for this to work. Load an ARTY Magazine in your vehicle if you do not have one loaded already.

Also there is a warfare building called UAV terminal so you sure that there isn't gamelogic or something that makes it so that you don't need to get in UAV?
UAV Terminal USMC_WarfareBUAVterminal

This post was edited by Zenith777 (2009-05-30 13:43, ago)


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#23 Posted at 2009-05-30 14:27        
     
After doing some tests yes there is a uav game logic and with the terminal you dont probably need to get in the UAV.


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#24 Posted at 2009-05-30 15:23        
     
mr.g-c showed a video of the AI since beta patch 1.01 on the BI forums.


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#25 Posted at 2009-05-30 19:00        
     
man i was really hoping for more from the MLRS other than BF1942 style. Also the launch seemed to be only coming from one of the tubes,they don't give any indication of being fired (ie empty tubes), and i can assure you that the fireball at the launch point is much much more spectacular.

Let's hope the mod community takes that under their wings

edit. The model looks AWESOME though :love


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#26 Posted at 2009-05-30 20:02        
     

by me. :) better viewed in HQ

This post was edited by Dead3yez (2009-05-30 20:20, ago)


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#27 Posted at 2009-05-30 20:43        
     
3 part video

Attack to Chernogorsk fps not too good at some points but dont get too distracted.

Part 1

Part 2

Part 3


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#28 Posted at 2009-05-30 20:51        
     
@Dead3yez
Nice gameplay, is that with beta 1.01?
I also noticed when you screamed for help nobody came (when you got hit), do they ever come to heal you?

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#29 Posted at 2009-05-30 21:12        
     
http://www.youtube.com/watch?v=Fv0qF1CcmnE&fmt=22

One I did following the MQ-9 as it did an attack run.


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#30 Posted at 2009-05-30 21:50