Forum Jump :

Author Message


Posts: 46
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#1 Posted at 2009-05-29 14:25        
     
Anyone knows if we can run a dedicated server with the existing released so far downloadable versions from morphicon etc?

I have purchased the morphicon version but there is no arma_Server.exe on the folder....

any idea if we can run the exe with some trigger on the shortcut like -server or something?

thanks


Author Message

Foxhound  

glancing at hot chicks with a dumbfounded look


Posts: 18705
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 38
In-game name: Foxhound

 
#2 Posted at 2009-05-29 14:34        
     
No, there is no dedicated serverfile included yet.

Maruk also said the following about that:
"there is a lot of work ahead to fully support the editing and multiplayer community (full editing tools, command references, dedicated servers) which will keep us busy next few months".


Source

Visit my family webshop desteigerhoutshop.nl.

Advertisement


Author Message


Posts: 46
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#3 Posted at 2009-05-29 15:38        
     
well..i have tried the -server switch on the dedicated and it's working...players are streaming in already but i have no idea what they are playing or what is the name of the server or where is getting its parameters from...since i haven't installed the game on my gaming pc yet...:)


Author Message


Posts: 1
Rank:


Level: Member

Country: de
Location:
Occupation:
Age:
In-game name:

 
#4 Posted at 2009-05-29 15:54        
     
and whats with secure rom?? if i try to start he ask for the DVD but how shoud i do that i don´t know where my sever is located


Author Message

Foxhound  

glancing at hot chicks with a dumbfounded look


Posts: 18705
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 38
In-game name: Foxhound

 
#5 Posted at 2009-05-29 16:43        
     
No idea what you are talking about.
Please feel free to include more info about what exactly is your problem.

I am not sure the -server command really works. I read in the BI forums the -server command does not work, but maybe things changed already.
It does not make it a dedicated as you are still playing the game yourself there too.........Or do I misunderdstand you? Are you saying you have a dedicated server console using the -server command.

Visit my family webshop desteigerhoutshop.nl.

Author Message

Foxhound  

glancing at hot chicks with a dumbfounded look


Posts: 18705
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 38
In-game name: Foxhound

 
#6 Posted at 2009-05-29 20:19        
     
Does this help?

AckartHere's an example of the server.cfg I'm using. Note the Master Server change. Works great though.
//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname="Half-LifeCreations ArmA 2 Austin TX";	// The name of the server that shall be displayed in the public server list
password="";						// Password for joining, eg connecting to the server
passwordAdmin=":p";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="arma2.master.gamespy.com";		// This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called



// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
	"", "", "", 
	"Welcome to the Half-Life Creations ArmA 2 Server",
	"",
	"Enjoying the game? Visit us!",
	"http://www.half-lifecreations.com/",
	""
};
motdInterval=5;						// Time interval (in seconds) between each message



// JOINING RULES
checkfiles[]={						// Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
	"HWTL\dta\data3d.pbo",
	"dta\data3d.pbo"
};
maxPlayers=12;						// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate=1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0;					// Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0;					// If set to 1, player has to use exactly the same -mod= startup parameter as the server.



// VOTING
voteMissionPlayers=1;  					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective



// INGAME SETTINGS
disableVoN=1;						// If set to 1, Voice over Net will not be available
vonCodecQuality=0;					// Quality from 1 to 10
persistent=1;						// If 1, missions still run on even after the last player disconnected.



// SCRIPTING ISSUES
onUserConnected="";					// self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";


// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
//onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
//BattlEye=1; //Server to use BattlEye system

// MISSIONS CYCLE (see below)
class Missions {
};

Source: BI forums

Visit my family webshop desteigerhoutshop.nl.

Author Message


Posts: 46
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#7 Posted at 2009-05-30 03:43        
     
the -server switch does work and yields a dedicated server. i use the following switches on my shortcut:
-server -config=server.cfg -profiles=server -netlog

I can see players joining into the server. I have also changed the language from German to English (at lease what i can see on the console) but that was with a patch that was posted in BIS forums but placebo deleted it as suspect source...:con

also i'm using a thinned down version of the above server.cfg, but it game me an error msg on the verify signatures so i deleted that along with a few other commands and kept only the basic till will get more guidance on the new commands.


Author Message


Posts: 37
Rank:


Level: Member

Country: es
Location:
Occupation:
Age:
In-game name:

 
#8 Posted at 2009-06-11 18:39        
     
Hi foxhound!!

Is possible to maka a dedi server on lan?? i understand how to do it via internet but i dont know anything about create one to play on lan.
Maybe if I join a dedi game the CPU uf my pc will be less stressed and I can play better.

Thanks in advance