With ArmA II's realism and fine level of detail or 'granularity', why not more realisitc capture objects? The game could still beneft from the straight forward simplicity of CTF, but have more aesthetic realism, and room for more realistic variation as well...
Also wondering if there's anyone that has made or is working on a multi-player versus VIP extract mod for ArmA or ArmA II?
:)
This post was edited by Foxhound (2009-07-08 11:33, ago)
Read Mr Murrays editing guide (available in the Arma download section) and read some tutorials, have a look at other peoples missions and you will soon learn how to do things.
Mission editing is easy, as long as you are willing to read. If you expect to understand how it works by just starting it you may get dissapointed.
Everything requires you to do something yourself, no motivation to do such will result in you being dependand what others make.
As this is a good chance i rename this topic and will sticky it. So we have an ArmA2 mission request topic, same as we have for Arma.
Hi folks my Clan are looking for folks interested in creating OPFOR missions for ARMA 2. Were not a big clan but we base our style of play on Russian armed forces so with so few missions out ther for OPFOR any input would be great.
www.unseenuniversityclan.com
Drinking is not a solution, unless we are talking about alcohol
OK, I officially bow to you guy's superior intellect when it comes to creating the missions. Some of the missions you guys have posted up for download are awesome and every one of them is better than I could have done. I cannot grasp the scripting which is what makes the missions so cool.
So I am officially requesting one of you guys make the following mission (if it already exists, just point me in the right direction but I have not seen it anywhere yet)
6-8 player co-op
Respawn available when you die one of two ways I've seen
1 Respawn on a 10 second timer and when you come back, you come back EXACTLY where you died with EXACTLY what you had gear wise when you died
2 Set number of respawns at game setup (5,7,10, Unlimited) After you run out of respawns you go into bird mode
Before mission start in GEAR setup, give the team a wide variety of weaponry to attempt the mission with. But limit the extremely powerful stuff to one or two.
Mission is to make your way into one of the bigger towns where you must intercept and kill a visiting general who is going around to 5 or 6 seperate spots doing inspections. Make it so that where the general goes from spot to spot is always random (I hate it when you can memorize a pattern and just wait. At least random from place to place would make you have to wait possibly a LONG time if you chose to do that). Put a large complement of soldiers in the city (it's being guarded for some important reason, so it would make sense for there to be a large contingent of enemy soldiers) and give the inspecting general some type of security force that travels with him.
Once he's dead, it sets off a massive alarm and his army comes hunting for your team as you are forced to retreat to an extraction point about 4 or 5 km away. If your team can make it to the extraction and get away, mission success.
*Added scenario possibility: Add civilians and in the briefing have it say something like "we need to keep civilian casualties to a minimum" and detract from a person's kill count as they kill the innocent. This is just a thought, the mission itself is more important.
There are several mission ready for download now that incorporate some of those in seperate missions but I haven't seen any of it in one complete mission yet. And again, please don't get on me about "do it yerself", I already admitted that there is no way in hell that I can do that.
roguetrooper :
Hi folks my Clan are looking for folks interested in creating OPFOR missions for ARMA 2. Were not a big clan but we base our style of play on Russian armed forces so with so few missions out ther for OPFOR any input would be great.
(Hope you're still reading this...) I'm posting a OpFor mission in a couple minutes. It'll end up in the downloads section of Armaholic, if the admin gods are good to me. It'll be called "Demolition Men", and it's not really Russian units but insurgents that you play. I'd love to get feedback on it; always revising...
But why? Well I'm a member of an Anime Forum and We are doing a mini Convention/ Club thingy in London on the 14th of November.
If its anime why games? Apart from Anime and Manga we are doing Artist stuff and VG [Video Gaming], Mainly consoles but we are thinking of going to PC side of things aswel. this is only a tryout for the PC.
What type of missions do you need/want? Simple pick up and play missions.
Nothing too long or big or complicated, so no tabbing half way across the map.
p.s. SP only cos we only have 1 PC [mine] and yes BIS does know...
First off i wanna introduce who i represent, MG which stands for Military Gaming. We are an all military gaming community that has veterans and all branches of service which play all types of games not just Arma2. We were wondering if maybe we could get help from the community in building special missions for just MG members or modifying current ones. We prefer if you were military but we would appreciate any help. For any one interested in helping or joining check out http://www.militarygaming.net/. Thank you
Is there anyone out there that can build a helicopter mission that would be for helicopter crews? ie....pilot, gunner, flight engineer crews? To practice flying into a certain grid on the map and when close enough to that grid the person (AI) on the ground would pop smoke to indicate where to land (need a trigger or something?) for the Human helicopter crew. Then you could randomly make different pickup locations with hostiles in the immediate area to give the pilot/gunners a chance to practice real world situations on a sim?
I play Arma-2 from the day it has been released. I dont like Coop since enemy is just the ccomputer and nothing more. CTI is what I like best along with "hold".
Arma 2 is a very realistic game. But CTI missions are not. I will explain. Remember the last wars at Iraq, or Afganistan, or Israel (Hezbolah) or lets suppose a future war at Iran or wherever else. What is happenig ? The one team defend their territories and the other attack. There is no place where two armies ar going to capture an area or a territory that belong to resistance (as it happens in CTI). There were never such a war in the recent history.
Having said that, I would like to see a mission where one team, (lets say Iraqy army and militia) will hold the whole territory and the other team will try to capture it (towns) or to capture some very specific areas at a specific time (remember Project Reality, insurgency). Two teams could not nessecary to be equal in weapons or vehicles. Defenders will have the strategic benefit of the defence of cities and the "time" by their side while the attack team will be benefit for its best equipment and weapons.
for those who are familiar with reality project, imagine something like insurgency mode with more vehicles, larger maps, more cities and more option for both teams.
I know that PR team has announced a PR Arma 2 but not sure they are planning to do what I described above.
I have been thinking recently of the various missions out there that are excellent if you have the proper numbers to play them. 12 or 24 man missions, for example, are great provided you have the required 12 or 24 people to play. What sux is when you have a great mission but only 6 people show up. I would like to develop, or see someone else develop, a dynamic mission that has a large number of random objectives (ideally leading to an overall conclusion) that are assigned dynamically throughout the game depending on the number of current players on the server. So, if you start the mission with say 6 players you are given an initial objective that once completed determines a second objective based on the existing player count - so if there are now 12 players on the server a larger more complex objective is assigned or two related objectives are assigned to two teams. After each objective the next is determined by the player count.
Any thoughts on this idea? Anyone interested in developing it or collaborating on developing it?
"There is no avoiding war; it can only be postponed to the advantage of others."
Niccolò Machiavelli (1469-1527), Italian political philosopher, statesman.
"If you hold a cat by the tail you learn things you cannot learn any other way."
Mark Twain