Wolle,
First of all great mission. A team of four Phoenix Soldiers operators took up the call to find and extract Moore. However it seems that the mission ending doesn't work.
Without giving away spoilers...
The team managed to locate and secure Moore. We then moved to extract. In the process, we lost one operator. Upon reaching the extraction point, nothing seemed to happen. A good 8 minutes went by without any sign of an extract vehicle or chopper.
Can you please look into the mission ending. It was a shame to make it so far and have nothing happen. Although, again, I have to say it was a very cool tactical stealth mission.
silent_op
This post was edited by Big (2010-03-16 17:24, 170 days ago)
I guess I know the reason for this. While testing I set BLUEFOR friendly to Resistance hence the extraction helicopter doesn't engages any enemy units. In the tests they always arrived at the LZ.
I need to find a way to make the extraction helicopter ignore the targets and moving to the LZ.
Sorry for the troubles, gonna fix that asap.
Update: I uploaded v1.02 here.
Let's hope the damn chopper now does what he is supposed to.
This post was edited by W0lle (2009-08-21 22:26, 376 days ago)
Firstly, awesome mission. I won't reveal any spoilers here, but this mission has LOADS of replayablility!
Secondly, the evac still doesn't work in the updated version. I'm not sure if it's a constant thing, as we only
completed it once, but after holding the extraction zone for ten min, nothing happened.
I really hope this gets fixed, as it really is an awesome mission.
Tonight we played the mission again, with three players.
We retrieved the hostage, got to the extraction zone, and after a couple of minutes the evac did show up.
It did not land, but after a while it did say objective completed, and mission complete.
I don't want to post more details on the open forum, as it would contain spoilers, but if you like, I can PM
you a more detailed debrief.
No major changes, bugfixes and fixes for the bugfixes. :D
REVISISON NOTES
---------------
Version 1.05 - Fixed screwed up script call in 1.04
Version 1.04 - Removed one script and replaced it with triggers
Version 1.03 - Redefined briefing and tasks
Version 1.02 - Extraction chopper is set to captive, ignores ground targets at all
Version 1.01 - Removed debug hint, added distance checker (active only when tracking device is active)
Version 1.0 - Public release
- Added an alternative extraction point in case the extraction helicopter can't move anymore.
- Added a debug trigger (temporary) which shows the position of the extraction helicopter with an orange dot.
- Using publicVariable for all variables in the init.sqf
Please test this version and report anything you think it could be a bug, thanks. :)
I hope that I can release the final version then by the end of next week, please refrain from modifying this one for now or you might need to do everything again.
W0lle :
Please test this version and report anything you think it could be a bug, thanks. :)
W0lle,\
I don't mean to be a pest, but this version only seems to run in day light hours. The time of day selector does not work. I also noticed if you take another position other than the team leader, the radio tracker signal does not beep as clearly as the team leader's. The sound is distorted and seems more like the radio tracker isn't even working correctly. However, I guess the team leader is the default position.
silent_op
This post was edited by silent_op (2009-09-02 06:50, 365 days ago)