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Feint  



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#1 Posted at 2009-08-26 06:48        
     
I'm working on a reskin of the stock BIS C-130 plane in an AC-130U livery. These are still very much a work in progress, but here's what I've accomplished today:









Things left to do:

    1 - Remask underbelly to white with soft spraypaint fade
    2 - Paint 50% of drop tanks
    3 - Find and Paint vents and other items coming up white/lt gray
    4 - Look at color mismatch at rear of plane
    5 - Finish painting nose
    6 - Paint engines
    7 - Redo escape hatches with more weathering
    8 - Add mud to tires and underbelly
    9 - Increase dirtiness of skin (more weathering, more paint peeling)
    10 - Add yellow lettering to prop blades
    11 - Change stairs to red stripes (maybe)
    12 - Redo exhaust on tail and main wings
    13 - Move tail lettering back one panel
    14 - Add red decal to main gear housing
    15 - Add APU details
    16 - Color roof disk black (maybe)
    17 - Move side "wings" forward, down, and reduce size by 30%
    18 - Reduce size of "Spooky" and remove desat layer
    19 - Add lettering to side of cockpit (C-130U, for maintenance, only use JP blah blah blah)
    20 - Reduce thickness of door stripe by 75%
    21 - Add cockpit lettering and thing on the roof
    22 - Add details overall
    23 - Figure out what else has to be done


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#2 Posted at 2009-08-26 07:22        
     
Looks great. :thumb

Is this for use with the recently released AC-130 mod or standalone?
From reading the description (of that mod) it seems that he did not add any geometry for any of the external sensor suite, have you thought about fudging any of this, the top-mount inflight refueling well, or of the fuselage countermeasure banks?

This post was edited by NoQuarter (2009-08-26 07:39, ago)


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Feint  



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#3 Posted at 2009-08-26 14:53        
     
I was thinking about doing the top mount inflight refueling well as that's something that I could (probably) easily do, but the countermeasure banks and other blisters like that are difficult to do with just a skin. I could fake it I suppose, but I'd be taking a lot of liberties.

This is for use with the recently released AC-130 mod. I'm hoping I can incorporate that mod into this model but I'm not sure I can. So for now, this will be a standalone aircraft that one has to manually add the attachto info to. Kind of a pain for the end user, I know.

I know there was a restriction with steerable turrets in Arma1 with fixed wing aircraft. And I know the attachTo thing is a workaround. But does the old restriction still exist? Or could I add turrets to this plane?

I was thinking of adding at least an eyeball view to the middle of the aircraft near the right side main landing gear. I'm not that great at that kind of coding, but I figure maybe I could add that in version 1.5 or something.


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#4 Posted at 2009-08-26 21:16        
     
Hey,

looks awesome mate, keep up the good work. Can't wait till its all done and raining death from above xD


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#5 Posted at 2009-08-26 22:43        
     
Are you wanting to model the weapons aswell as just skinning it because if you're in need of any help modelling I'd be willing to pitch in. :) looking nice so far though!

I hope you step on a piece of Lego you bastard.

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#6 Posted at 2009-08-27 04:38        
     
st3rv, have at it. I'm just doing a skin. If you change the model, pass it along and I can modify my skin to accomodate it.


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#7 Posted at 2009-08-27 19:56        
     
Looks ok But where are the gun inplacements, We should see the guns There are Three of them right?


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#8 Posted at 2009-08-29 05:17        
     
Depending on the AC-130, there are two or three guns. On the most modern version of the AC-130U, there are two bushmaster guns. Not as much fun, but more accurate.

I'm just making a skin, not remodeling the C-130 that came with the game. I'm hoping someone else out there will add some weapons to the side of the plane to help with the look of the AC-130.

Does anyone know if it's possible to use attachTo to attach just one part of a model to another? For example, if I just wanted the eyeball turret from the UH-1Y, could I just call that part and move it via config to the C130? Or could I move the entire UH1Y onto the C130 and hide everything from the UH-1Y except for the eyeball? By the way, what's that eyeball thing called? A gyro-stabilized camera and laser designator? Eyeball is easier.


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#9 Posted at 2009-08-30 14:22        
     
If you PM me your email address I'll see what i can do with it.

Also, the eyeball thing, that'll have to be made from scratch unless you can get permissions off another creator to rob one from an aircraft, It'll have to be placed as a gunners seat though along with all the other armaments on the aircraft (but they will be classed as "turrets") which is where the "moveinturret" comes from.

I hope you step on a piece of Lego you bastard.

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#10 Posted at 2009-08-30 18:46        
     
snakeman from the veit-nam: the experiance mod has made a a\c-130...as a place holder....it has guns but they dont move, and maby you can use them, and that nice a\c-130u script would go good with it!

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#11 Posted at 2009-08-31 04:39        
     
soldier2390 : snakeman from the veit-nam: the experiance mod has made a a\c-130...as a place holder....it has guns but they dont move, and maby you can use them, and that nice a\c-130u script would go good with it!

Yes, I remember that model.

Well, I've used attachto to attach three weapons to the side of the aircraft. Looks ok, not great. I'll look around to see if there's anything else I can use. Thanks for the suggestion.


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#12 Posted at 2009-08-31 07:54        
     
Update:

I've used attachTo to put some visible turrets into the plane. Playing around with positioning, this is about as good as I can get it. The 105mm in the back has a lot of stuff sticking out of the plane that shouldn't be there. So I might move it to the middle of the plane which is inaccurate, or I might just use a different model.

Here's a shot of the turrets sticking out:


You can see here that the underbelly is now white. I just need to line up some things like the white from the body to the main landing gear nacelles.


Here you can see that I was able to get rid of the door on the right side which doesn't exist in real life. I just need to line up the old door texture which is messed up on the mapping and add some seam lines. I also have to find this extraction vent and paint it white:


Here's the inflight refueling area. Weird mapping will force me to make some decisions of tweaking or eliminating the surrounding gray line. You can see here that I also need to still darken the engine uppers.


Here you can see how much of the 105mm is really sticking out of the plane. If I can find a way to just delete part of the model, I'll be good to go:


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#13 Posted at 2009-08-31 21:08        
     
What other weapons do you have on the plane besides the bofors and 105?

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#14 Posted at 2009-08-31 21:09        
     




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#15 Posted at 2009-08-31 21:34        
     
GREAT...SUPERB...FANTASTIC STUFF!!!

PLEEEAAASSEEE Finish this great Addon Plane for ArmA2!!

I can't wait to sit in there and kicks some Enemy ass with the 105 mm Cannon!!

I hope we can see some more pictures of this work soon!!